I'm not sure if I can help much with this game. I just browsed the forum and found this thread so I thought I'd give this one a try
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Anyway, I got some more info for this game. If you search the main .pak file, you'll see some occurrences of "RTFN"+"FINF" pairs which indicated that this game used NFTR fonts. But you'll need a way to unpack and decompress them if you need to change the font, and then find a way to compress and correctly pack the file(s) back to .pak file. I'm not sure how the whole .PAK file work. You might want to separate all the FPAK into individual files and decompress only the ones you want to edit and put them back together.
By the way, azerty1, can you write a tool that include a compression/decompression routines in your text extractor/inserter too? If so, do you write your own LZ compression codes or you use an external tool? (I'm just curious. If you can do so, I'll probably need your help with some of my projects.
)
Anyway, I got some more info for this game. If you search the main .pak file, you'll see some occurrences of "RTFN"+"FINF" pairs which indicated that this game used NFTR fonts. But you'll need a way to unpack and decompress them if you need to change the font, and then find a way to compress and correctly pack the file(s) back to .pak file. I'm not sure how the whole .PAK file work. You might want to separate all the FPAK into individual files and decompress only the ones you want to edit and put them back together.
By the way, azerty1, can you write a tool that include a compression/decompression routines in your text extractor/inserter too? If so, do you write your own LZ compression codes or you use an external tool? (I'm just curious. If you can do so, I'll probably need your help with some of my projects.