Need help ripping NSMBU models

Discussion in 'Wii U - Hacking & Backup Loaders' started by DatNabbit, Oct 6, 2016.

  1. DatNabbit
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    DatNabbit Newbie

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    (Didn't know where to post this so I put this here)


    So I recently though about rigging most of the NSMBU models to Garry's mod. Unfortunately I couldn't find all the NSMBU model files I need so I decided to rip the models myself. When I finished extracting and opened the content folder, the model files were in .szs format. The problem was that I don't know how to rip models that are in a .szs format (just like the ones in MKW). I tried to find tutorials but there all for MKW and it doesn't work since the .szs files aren't from MKW. Can someone help me on ripping .szs files


    If it helps, I have VGMToolbox, Uwizard and HxD (hex editor)
     
    Last edited by DatNabbit, Oct 7, 2016
  2. EclipseSin

    EclipseSin FullMental Trollemist

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    Vegeta's Hyrule
    Don't know much about what you're doing, but I believe szs files are Yaz0 compresed like Wii files. I was able to find this topic on another forum which may be of help to your project.

    http://kuribo64.net/board/thread.php?id=2074
     
  3. Bug_Checker_

    Bug_Checker_ GBAtemp Advanced Fan

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    Have you tried uWizard and the tab "Archive Manager" and "Decompress SZS"?
     
  4. EclipseSin

    EclipseSin FullMental Trollemist

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    Vegeta's Hyrule
    Yea, that works for some stuff, but not all. Some need different revisions than what uwizard has built in. I think I had problems with some of Zelda's files using UWizard and had to go find different versions that did work.

    If it wasn't Zelda, it was another game for sure though.
     
  5. Bug_Checker_

    Bug_Checker_ GBAtemp Advanced Fan

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    Yes, problem SZS files need more love.

    @NWPlayer123 's Source code:
    https://github.com/NWPlayer123/WiiUTools/tree/master/SARCTools
     
  6. NWPlayer123

    NWPlayer123 GBAtemp Addict

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    Yeah, it's been on the backburner to make a modular archive viewer but that should work fine, the padding = int(padding) is cause the optional third argument for padding is gotten from the command prompt which everything is a string, gotta convert, NSMBU works fine with my stuff and RTB's Maya script, there's no real importer back in yet but @mariosonicds is working on a thing
     
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  7. Bug_Checker_

    Bug_Checker_ GBAtemp Advanced Fan

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    So the dropbox version is/was newer than the github version?
    (If I understand you correctly.)
     
  8. NWPlayer123

    NWPlayer123 GBAtemp Addict

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    0.2.1 is the one you should be using, check if it has that int line and you should be good
     
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  9. Bug_Checker_

    Bug_Checker_ GBAtemp Advanced Fan

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    Yes, the github code was never updated with:
    padding = int(padding)

    good info,thanks
     
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  10. DatNabbit
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    DatNabbit Newbie

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    I tried that and all i got was a .bin format. did i do something wrong?
     
  11. DatNabbit
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    DatNabbit Newbie

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    So i was able to extract the .szs file and I got this.
    Untitled.png

    What do I do now?
     
  12. AboodXD

    AboodXD I hack NSMB games, and other shiz.

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    Not under a rock.
    Almost all the models in the actor folder are unused.

    I recommend you unpack the file called jyotyuActorPack.szs because all the used models are there. ;)

    Get this 3DS Max script:
    http://www.vg-resource.com/thread-26692-post-592122.html#pid592122

    Run it with 3DS Max, it'll ask you to open a BFRES file.

    I have already ported Musasabi (Squirrel) Mario to GMod with @Alex S, though we don't have any screenshots.