Hacking Need help ripping NSMBU models

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DatNabbit

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(Didn't know where to post this so I put this here)


So I recently though about rigging most of the NSMBU models to Garry's mod. Unfortunately I couldn't find all the NSMBU model files I need so I decided to rip the models myself. When I finished extracting and opened the content folder, the model files were in .szs format. The problem was that I don't know how to rip models that are in a .szs format (just like the ones in MKW). I tried to find tutorials but there all for MKW and it doesn't work since the .szs files aren't from MKW. Can someone help me on ripping .szs files


If it helps, I have VGMToolbox, Uwizard and HxD (hex editor)
 
Last edited by DatNabbit,
(Didn't know where to post this so I put this here)


So I recently though about rigging most of the NSMBU models to Garry's mod. Unfortunately I couldn't find all the NSMBU model files I need so I decided to rip the models myself. When I finished extracting and opened the content folder, the model files were in .szs format. The problem was that I don't know how to rip models that are in a .szs format (just like the ones in MKW). I tried to find tutorials but there all for MKW and it doesn't work since the .szs files aren't from MKW. Can someone help me on ripping .szs files


If it helps, I have VGMToolbox and HxD (hex editor)
Have you tried uWizard and the tab "Archive Manager" and "Decompress SZS"?
 
Have you tried uWizard and the tab "Archive Manager" and "Decompress SZS"?
Yea, that works for some stuff, but not all. Some need different revisions than what uwizard has built in. I think I had problems with some of Zelda's files using UWizard and had to go find different versions that did work.

If it wasn't Zelda, it was another game for sure though.
 
Yea, that works for some stuff, but not all. Some need different revisions than what uwizard has built in. I think I had problems with some of Zelda's files using UWizard and had to go find different versions that did work.

If it wasn't Zelda, it was another game for sure though.
@NWPlayer123, if I might ask you a question with a bit of context: while looking at a post by @jebediah in this thread

https://gbatemp.net/threads/【tutorial】how-to-play-mario-kart-8-dlc-tracks-in-loadiine-in-a-quick-dirty-way.415344/page-2#post-6100655

I recalled what you earlier had said:

Anyway,on your github, you do not have the history to all the revisions listed to SARCPack.py
https://github.com/NWPlayer123/WiiUTools/tree/master/SARCTools

versions
SARCPack-0.1.py
SARCPack-0.2.py
SARCPack-0.2.1.py


the dropbox link for SARCPack-0.2.1.py and the github are nearly identical but slightly different.

the dropbox version has this extra added line:
padding = int(padding)
Code:
class SimpleArchive(object):
    def pack(self, folder, padding):
        padding = int(padding)
        '''Generate string list for finding and writing'''
my question(s):
what version is the dropbox SARCPack.py?
And what version is the github SARCPack.py?

Yes, problem SZS files need more love.

@NWPlayer123 's Source code:
https://github.com/NWPlayer123/WiiUTools/tree/master/SARCTools
 
Yeah, it's been on the backburner to make a modular archive viewer but that should work fine, the padding = int(padding) is cause the optional third argument for padding is gotten from the command prompt which everything is a string, gotta convert, NSMBU works fine with my stuff and RTB's Maya script, there's no real importer back in yet but @mariosonicds is working on a thing
 
Yeah, it's been on the backburner to make a modular archive viewer but that should work fine, the padding = int(padding) is cause the optional third argument for padding is gotten from the command prompt which everything is a string, gotta convert, NSMBU works fine with my stuff and RTB's Maya script, there's no real importer back in yet but @mariosonicds is working on a thing

So the dropbox version is/was newer than the github version?
(If I understand you correctly.)
 
So i was able to extract the .szs file and I got this.
Untitled.png


What do I do now?
 
Almost all the models in the actor folder are unused.

I recommend you unpack the file called jyotyuActorPack.szs because all the used models are there. ;)

Get this 3DS Max script:
http://www.vg-resource.com/thread-26692-post-592122.html#pid592122

Run it with 3DS Max, it'll ask you to open a BFRES file.

I have already ported Musasabi (Squirrel) Mario to GMod with @Alex S, though we don't have any screenshots.
 

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