D
Deleted User
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OP
(The game is Tingle's Love Balloon Trip)
Most of the text of this game is in lang.bin (there may be some in the various .olz files as well). The resLib files contain graphics (3d and 2d) and each has a .viw file (lists the files) and a .inf file (lists the sizes of the files). The .olz files do things like loading music, graphics and other game mechanics that don't need to be modified for translation.
So I'm thinking that the pointers for the text are most likely in lang.bin. I'm looking for a way to make room for more text. The lines end with FF FF, which seems to indicate its end. However, simply moving this a byte forward causes the text to glitch and sometimes the game won't even boot. Does anyone know how I could find the pointers and modify them to repoint the text somewhere else (There's a lot of free space in lang.bin)?
Most of the text of this game is in lang.bin (there may be some in the various .olz files as well). The resLib files contain graphics (3d and 2d) and each has a .viw file (lists the files) and a .inf file (lists the sizes of the files). The .olz files do things like loading music, graphics and other game mechanics that don't need to be modified for translation.
So I'm thinking that the pointers for the text are most likely in lang.bin. I'm looking for a way to make room for more text. The lines end with FF FF, which seems to indicate its end. However, simply moving this a byte forward causes the text to glitch and sometimes the game won't even boot. Does anyone know how I could find the pointers and modify them to repoint the text somewhere else (There's a lot of free space in lang.bin)?