Gaming Multiple Emulator Frontends?...

spinal_cord

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Does anyone actually use them? I am working on one for my own use, so far though, I know of only one person who is even remotely interested in it.
Current features include

* simple to set up (no multiple xml files for launching individual games)
* png and jpg boxart support
* whooshy UI, just like you'd expect from me
* animated background
* loads any windows based emulator that accepts command line arguments for filenames
* can (after a fashion) load windows games also

screen100.png
 

spinal_cord

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MasterPenguin said:
There's dozens of these, with the most popular probably being hyperspin. If you want to a dozen consoles into one program... There you have it. Doesn't get any better.

I already had a look at hyperspin, you have to set up each individual game by hand in an xml file. It is not a 'simple' solution to the problem.
 

spinal_cord

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currently, you can set the emulator for each file type in each folder. So a .smc file in snes/games can use a different emulator from a .smc file in supernintendo/games.
It reads all files in each systems /games folder regardless of file type, so if there is a type it doesn't know about, it just wont load.
 

kevan

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I am so in then
happy.gif

That would be amazing and I know another guy who would be in! (Skyrix)

If you release it to the public PCSX2/Project64 support would be great
yay.gif
 

spinal_cord

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Mazor said:
Out of curiosity, what language are you writing this in?

I'm using a demo of BlitzMax, I only hve a few days left though, so once I release it, there'll probably be no updates or bugfixes.

QUOTE(prowler_ @ Oct 1 2011, 05:28 PM) There's something similar being done though I haven't heard anything about it aside from the reddit post a few weeks back.

This is the only screenshot of it I think http://i.imgur.com/QjdOG.jpg

If I find the reddit post, I'll edit here.

Edit: Welp. More info.

Not highjacking, yours looks cool too.

From what I could be bothered to read of that loader, mine works a little differently. Rather than using the existing windows file associations, mine uses it's own, meaning that if more than one rom uses the same extension (e.g. *.bin or *.dat) it can still be loaded with a different emulator.
 

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