MoonShell MIDI playback - 8 bit or 16 bit?

Discussion in 'NDS - Emulation and Homebrew' started by HoTsHoT89, Sep 28, 2008.

  1. HoTsHoT89
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    HoTsHoT89 GBAtemp Regular

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    I was testing what file formats MoonShell could play on, so I dumped a few MIDI files from Tyrian 2000 and it played beautifully. It really brought back good memories of strafing through enemy fire and blasting your sidekicks away. [​IMG]

    Then I realised that MoonShell mentioned:

    "This sound font is very compact. Install full sound font from website..."

    Got a look around and found there were two versions, the 8-bit version (the compact one) and the 16-bit version. What would be the differences between them? Wider range of instruments, and better sound quality?
     
  2. LagunaCid

    LagunaCid GBAtemp Fan

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    Just get the 16-bit.
    So that explains why the MIDI on my Moonshell was god awful...
     
  3. HoTsHoT89
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    HoTsHoT89 GBAtemp Regular

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    Obviously the 16-bit is much better, I just want to know what will the difference be.
     
  4. HoTsHoT89
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    HoTsHoT89 GBAtemp Regular

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    Also, at sections where there's many instruments being played at the same time, the DS stutters. Not sure if this is the same for the 8-bit.
     
  5. Pendor

    Pendor GBAtemp Advanced Fan

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    I've already tried the 16-bit fonts and it always crash or freezes when playback starts.
     
  6. updowners

    updowners lurklurklurk

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    Where can I find the sound font?
     
  7. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    MIDI is like sheet music, so it's up to Moonshell to provide sound samples to play back when it reads the MIDI file. The 16 bit version simply means that the samples are higher quality and thus larger in size. If you can stand the extra space needed, go with the 16 bit version.

    As for downloading, try this archive.org cache of the original site.
     
  8. HoTsHoT89
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    HoTsHoT89 GBAtemp Regular

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    Got my plugin from here.