Modify and Re-sign Wii isos

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[VAF said:
Flyper]
Yeah, starting a new topic with VMC settings for different games would be a great idea.

Wii scene is growing faster man...

EDIT: wiki
swoosh.

I can confirm that Super Swing Golf 2 is working PAL 60 hz, HOWEVER, it wont work with the Video Mode Changer because the 3rd value that needs to be changed is different .

If anyone wants to do this by hex editor the addresses and values are :


0x4CAED3 CHANGE 00 TO 14
0X4CAF0F CHANGE 02 TO 14
0X4CAF4B CHANGE 04 TO 14
 
No more heroes works on pal60 progressive 480p but i only resigned the second partition before closing the iso. i then used regionfrii to chaneg it to PAL and then brickblocked it. pretty good game so far, not the best graphics but it is very playable and has good artistic style about it.
 
I've tried to patch the main.dol for PAL to be playable in all 3 video modes.
So far, I've tried all 3 (using both component and composite cable) and it seems that it works.

What I did is wrote down table of video mode bytes:
1. PAL (interlaced) (PAL 576i) 04
2. PAL60 (interlaced) (PAL 480i) 14
3. PAL60 (progressive) (PAL 480p) 16
4. NTSC (interlaced) (NTSC 480i) 00
5. NTSC (progressive) (NTSC 480p) 02
6. PAL (non interlaced) 05
7. PAL (progressive) 06
8. PAL60 (non interlaced) 15
9. NTSC (non interlaced) 01
10. MPAL (interlaced) 08
11. MPAL (non interlaced) 09

And did some experiments with DVD-RW ;-)

Finally, the following replacement worked for me in all 3 modes:

Original ISO VM -> Patched ISO VM

08 -> 04
00 -> 14
02 -> 16

If you replace values like this, you'll get ONE iso that works on pal in all 3 video modes.

Hope that vmc author will see it or somebody will pass him this information
smile.gif
 
_Oz_ said:
I've tried to patch the main.dol for PAL to be playable in all 3 video modes.
So far, I've tried all 3 (using both component and composite cable) and it seems that it works.

What I did is wrote down table of video mode bytes:
1. PAL (interlaced) (PAL 576i) 04
2. PAL60 (interlaced) (PAL 480i) 14
3. PAL60 (progressive) (PAL 480p) 16
4. NTSC (interlaced) (NTSC 480i) 00
5. NTSC (progressive) (NTSC 480p) 02
6. PAL (non interlaced) 05
7. PAL (progressive) 06
8. PAL60 (non interlaced) 15
9. NTSC (non interlaced) 01
10. MPAL (interlaced) 08
11. MPAL (non interlaced) 09

And did some experiments with DVD-RW ;-)

Finally, the following replacement worked for me in all 3 modes:

Original ISO VM -> Patched ISO VM

08 -> 04
00 -> 14
02 -> 16

Hope that vmc author will see it or somebody will pass him this information
smile.gif

I have something very similar like this already implemented ^^
 
waninkoko said:
I have something very similar like this already implemented ^^

Cool! I'll be waiting for next version of vmc then! ;-)
No need for me to hexedit stuff again, that's great, thank you!

Hopefully, there will be another version of truchaSigner, capable of opening Trauma Center: New Blood
frown.gif
 
_Oz_ said:
waninkoko said:
I have something very similar like this already implemented ^^

Cool! I'll be waiting for next version of vmc then! ;-)
No need for me to hexedit stuff again, that's great, thank you!

Hopefully, there will be another version of truchaSigner, capable of opening Trauma Center: New Blood
frown.gif

Its possible that New Blood wont open because its a bad rip , maybe if anyone has the original of this can and can rip there own version, they would be able to try and open it.....

Thats the only reason i can think why it wont open....
 
gjac1 said:
Its possible that New Blood wont open because its a bad rip , maybe if anyone has the original of this can and can rip there own version, they would be able to try and open it.....

Thats the only reason i can think why it wont open....

Well, if it works on NTSC consoles being burned, I doubt that it's a problem of rip - you know, being signed and all and recognized by Wii.
smile.gif
 
_Oz_ said:
gjac1 said:
Its possible that New Blood wont open because its a bad rip , maybe if anyone has the original of this can and can rip there own version, they would be able to try and open it.....

Thats the only reason i can think why it wont open....

Well, if it works on NTSC consoles being burned, I doubt that it's a problem of rip - you know, being signed and all and recognized by Wii.
smile.gif


But if an iso has been scrubbed in any way then it wont open, but it will still burn and play fine
smile.gif
 
Holy crap this was freaking easy! did what the tutorial said. replaced the file and resigned and now I get to play One Piece Unlimited adventure! Amazing! Might look into a way to change the voices and I'll be even more happy.
 
Just wrote a tool for modifying fst.bin

fst reader v0.1.080306
you will need Java Runtime Environment (JRE) to run it

It's still in early stage, but can save you a bit of time

You dont have to get the whole game ISO to read the fst.bin data from trucha signer
just load the fst.bin into it, and it will show a tree view of files.

To transfer file info (Offset & Size), right-click on the source entry in the tree and select "Copy Info"
then right-click on the destination entry and select "Paste Offset", "Paste Size" or "Paste Both" as you desired

If you like to work with a Hex editor
this little program can help you verify your changes
load the file you are editing
then "reload" after you change something in the hex editor
so you can validate your changes

limitations:
- table on the right is read only, no change is stored
- search function is quite primitive, can only find files with filename starting with the input string
- tree does not keep current selection when reloading
- find next & find previous is a bit buggy (when reaches the top/last found entry)

know issues:
- none yet

to do:
- better search function
- direct entry info editing
- handle multiple files

Please comment or report bugs

edit: fixed a little bug & made saved file same size as original but didn't change the version number
 
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