Modify and Re-sign Wii isos

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mattlouf

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gjac1 said:
_Oz_ said:
gjac1 said:
Its possible that New Blood wont open because its a bad rip , maybe if anyone has the original of this can and can rip there own version, they would be able to try and open it.....

Thats the only reason i can think why it wont open....

Well, if it works on NTSC consoles being burned, I doubt that it's a problem of rip - you know, being signed and all and recognized by Wii.
smile.gif


But if an iso has been scrubbed in any way then it wont open, but it will still burn and play fine
smile.gif


I could open scrubbed ones
 

mwaddoups

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Sleepy, great tool and really useful for looking at those files.

Have you found anything interesting yet? I think that for example files "too big" to be replaced could have their size edited and replaced, but I haven't had the time to do anything BUT think recently, lol.
 

Dack

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Well you could always move them to where there is some free space and change the size at the same time.
 

mwaddoups

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Also, I hope someone finds a way to unpack an iso fully so files can be changed, repacked and then signed, so I don't have to go through and right-click replace EVERY SINGLE FILE when doing a large replace on trucha before signing it.

Also, anyone know which files are region specific on fire emblem? Working on the iso atm, and would save me a lot of time.
 

SleepyPrince

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mwaddoups said:
Sleepy, great tool and really useful for looking at those files.

Have you found anything interesting yet? I think that for example files "too big" to be replaced could have their size edited and replaced, but I haven't had the time to do anything BUT think recently, lol.
Thanks.

So far this tool is good for games which already have multi-language resources in them
and show languages according to the console language (e.g. all region of MySims shows Jap on Jap wii)

you wont have to worry about the size issues by editing fst.bin
because you can change the offset of the files so that it actually points to another
no "replacing" required (except for the new fst.bin
tongue.gif
)

it would be a pain to edit each entry when there are lots of files (e.g. Ninja Reflex)
and it's easy to make mistake when editing hex files
that's why I wrote this tool

until we can really add/remove files in wii iso
this tool might only have such use
 

SleepyPrince

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mwaddoups said:
Also, I hope someone finds a way to unpack an iso fully so files can be changed, repacked and then signed, so I don't have to go through and right-click replace EVERY SINGLE FILE when doing a large replace on trucha before signing it.

Also, anyone know which files are region specific on fire emblem? Working on the iso atm, and would save me a lot of time.
Have been looking into fire emblem & dragon quest since the beginning
so far no luck
each of them have similar structure in both Jap and USA iso
but many files are in different size and no obvious text/language files

there are just too many file formats/extensions to analysis
many are compressed archives
it's hard to analysis them without proper tools
 

opiaboy

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So, this "Trucha Signer" can modify Wii isos... I have been doing research on this program, but I am still confused somewhat. I have read that the wii will accept the iso once it is signed with a trucha signature, but you must have a modded wii for the iso to work. Why is this so? And what are these signatures everyone keeps talking about?

Looking at super smash bros brawl moves with this application sounds way cool!

It seems like only a matter of time before backed up games will be playable on the wii, it seems like in the next 2 months or so to me.

So, what is all of this? Where can I learn what all of these term mean? I don't know much about all of these wii mods, or how they work, in general. I can navigate my way around the internet, but I don't really have a clue what these signitures are, or what NTSC or PAL means... (play all languages?). I don't really know what a disk dive is, or anything like that. Is there a site/place where I could learn about this stuff? I want to know exactly what is going on, but it is hard when you don't know the terminology or how the wii system even works. Could someone point me in the right direction?
 

2cb2ct7

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opiaboy said:
So, what is all of this? Where can I learn what all of these term mean? I don't know much about all of these wii mods, or how they work, in general. I can navigate my way around the internet, but I don't really have a clue what these signitures are, or what NTSC or PAL means... (play all languages?). I don't really know what a disk dive is, or anything like that. Is there a site/place where I could learn about this stuff? I want to know exactly what is going on, but it is hard when you don't know the terminology or how the wii system even works. Could someone point me in the right direction?

You might wanna try those internet navigating skills you're so proud of. Seems like you didn't even make an effort to me... A lot of this info can be found on these very boards.
 

opiaboy

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Sorry 2cb2ct7, didn't mean to sound braggy... I'm pretty noobish to this world of wii hacking, just starting to look stuff up. I hadn't heard of any of this stuff until a couple days ago; I didn't know what mod chips were, or anything. But I'm starting to understand some stuff.

Thanks for the help bosscolor!
 

stormyuan

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thanks for the Great work from SleepyPrince.
now, you can change multi-language game, from jp to english
like "red steel", "monkey ball", "big brain", "my sim"......

for example: red steel (the game in JP console only show jp subtitle)
E2.jpg
 

SleepyPrince

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previous release

fst reader v0.2.080307
you will need Java Runtime Environment (JRE) to run it

changelog:
- improved search function
- retain current tree node selection when reloading

limitations:
- table on the right is read only, no change is stored

know issues:
- none yet

to do:
- better search function (maybe wild char/regex)
- direct entry info editing (maybe JTreeTable)
- handle multiple files

Please comment or report bugs
 

CreX

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stormyuan said:
thanks for the Great work from SleepyPrince.
now, you can change multi-language game, from jp to english
like "red steel", "monkey ball", "big brain", "my sim"......

for example: red steel (the game in JP console only show jp subtitle)
What do you mean? Like, taking jp voices with eng sub in Red Steel?
 

stormyuan

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CreX said:
stormyuan said:
thanks for the Great work from SleepyPrince.
now, you can change multi-language game, from jp to english
like "red steel", "monkey ball", "big brain", "my sim"......

for example: red steel (the game in JP console only show jp subtitle)
What do you mean? Like, taking jp voices with eng sub in Red Steel?
Red Steel Usa version can run on JP console with en voice, but only shows jp subtitle

original game
E4.jpg


patched game (you can see the differet between two img)
E05.jpg


----
with fst reader v0.2.080307 ( SleepyPrince! thx! )

Because of this game contain multi-language in a DVD,
We can just modify fst.bin to do this
 
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