Homebrew MMORPG for DS

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I'm not trying to get anyone to 'make me an mmorpg' I'm just trying to start the topic on it again. Not to mention I have given numerous examples of plausible games for the specific hardware. And seriously no one made you read this thread... why are you being so ridiculously critical?
 
You realize that you could never get good graphics AND a decent sightline right?

Look at RODS that runs off of eAthena, it has the standard sight, however you can only have 10x10 pixel characters. If you look at the version Gravity is going to push out (maybe...) it'll have such a shitty sight line it's not funny.

As for MapleStory DS, it's been proven that it's not coming out so many times it's not funny.
 
Of course it's possible. The problem is to make it happen. Not the limitations of the DS hardware. Hell, I'm playing a MMO on my mobilephone even.

Also, if you look around there are plenty of homebrew MMORPGs that are doing pretty well. These games are made by dedicated teammembers who don't get any pay whatsoever, but just want the game to get finished.

That said, if you want something done you should just do it yourself. The MMORPG genre is by FAR the most time-consuming genre to develop games for so asking people to make game for you simply wont work.
 
Pyrofyr said:
You realize that you could never get good graphics AND a decent sightline right?

Look at RODS that runs off of eAthena, it has the standard sight, however you can only have 10x10 pixel characters. If you look at the version Gravity is going to push out (maybe...) it'll have such a shitty sight line it's not funny.

As for poor sight line, the homebrew game Legion would be a prime example. I don't see the point of that game at all; can't see anyone till they're right next to you.


IzzehO said:
I'm not trying to get anyone to 'make me an mmorpg' I'm just trying to start the topic on it again. Not to mention I have given numerous examples of plausible games for the specific hardware. And seriously no one made you read this thread... why are you being so ridiculously critical?

IzzehO said:
Do we? or is that what developers think?
...wait... they aren't giving us any of them. frown.gif (Seriously unimpressed with any and all DS titles so far: Playing EarthBound/ChronoTrigger/FF2/3 on snemulds)

IzzehO
Lol now if we can only motivate someone to make it.

Kinda sure does not seem to me like you are trying to get anyone to 'make you an rpg'.
I also don't see WHY you need to have a mmorpg on the ds when the games do not interest you and you only use it for snemulds and bunjalloo, and you clearly love that playerworld stuff. Why not just get a laptop? It plays snes, mmo's and it can instant message.




(I'm overly critical because I'm a bad bad person.)
 
Pyrofyr said:
You realize that you could never get good graphics AND a decent sightline right?

Look at RODS that runs off of eAthena, it has the standard sight, however you can only have 10x10 pixel characters. If you look at the version Gravity is going to push out (maybe...) it'll have such a shitty sight line it's not funny.

As for MapleStory DS, it's been proven that it's not coming out so many times it's not funny.
graphics really doesn't matter that much. It's just that the DS can't hold as much polygons per screen, so like 200 3D characters on 1 screen won't ever work, but DON'T ever say 2D sprites are bad. Look at professional 2D spriters, and they can do some really awesome work.

QUOTEOf course it's possible.
anything is possible.
The problem is to make it happen. Not the limitations of the DS hardware. Hell, I'm playing a MMO on my mobilephone even.
Yes, it is the limitations of the DS hardware. Most mobile phones tend to have more RAM than the DS.
Also, if you look around there are plenty of homebrew MMORPGs that are doing pretty well.
well, not for the DS.
These games are made by dedicated teammembers who don't get any pay whatsoever, but just want the game to get finished.
That's the whole point. Don't ever think somebody does something because of money. Why would rom hackers start a translation? for money? hell no. Because they want to.
That said, if you want something done you should just do it yourself. The MMORPG genre is by FAR the most time-consuming genre to develop games for so asking people to make game for you simply wont work.
No.
 
Playerworlds on the DS? Yeah, I'd classify that as totally possible. Those of you going on and on about space, we have direct access to the FAT, people. Yes, you're limited in RAM, but you easily write directly to the card. There would be compromises, but I fail to see any reason you couldn't get a playerworlds client port running on the DS. The only problem is that playerworlds is ancient and pretty lacking in depth. Might be a bit better to try with one of the offshoots of PW, I can't remember what they're called; but they have things like status effect spells (PW normally just takes HP/MP/SP away in one fell swoop, there's nothing like poisoning, area of effect, etc.), enchanted weapons with status effects (PW weapons are just a math formula), and various other improvements.
 
I would love to see one, please tell. Tell me if there is an opensourced mmo.
smile.gif
 
I thought someone was ahead of you guys on this one... oh wait:

http://jp.youtube.com/watch?v=c_i-QOdptkY

i also thought i saw a download of it here : http://www.ndshb.com/
but i cant remember which area i found it in.... ill post the project page if i ever find it



edit: if they can do this... why cant they make a mud again? or rather... why cant they make a mudclient? ( the mud wouldnt even have to be DS specific) that way you could even have presets for your inventory and such)
edit edit: oh if the video link doesnt work change the jp. to www. ....
 
acks45 said:
edit: if they can do this... why cant they make a mud again? or rather... why cant they make a mudclient? ( the mud wouldnt even have to be DS specific) that way you could even have presets for your inventory and such)
edit edit: oh if the video link doesnt work change the jp. to www. ....

From my point of view, muds are the only feasible Mmo the ds can run. Conversations with people would be a problem, though everything else could be handled with macro's.
 
psycoblaster said:
Yes, it is the limitations of the DS hardware. Most mobile phones tend to have more RAM than the DS.Since when was the amount of ram the decider for what platforms you can develop MMOs for?

psycoblaster said:
well, not for the DS.Well, no shit sherlock. Take a look at what thread you're in. We're discussing the possibility of a DS mmorpg.

psycoblaster said:
That's the whole point. Don't ever think somebody does something because of money. Why would rom hackers start a translation? for money? hell no. Because they want to.
So you agree with me. Fantastic.

QUOTE(psycoblaster @ Oct 25 2008, 03:21 PM)
No.
Your argumentation is mind blowing. Do you mind giving an example of a genre where the average game has longer development process than the average MMORPG? I don't think I've ever seen a MMO which took less than 2 years to develop from start to closed beta. Usually its 3+ years. Not to mention many MMOs stay in open beta stage for years too. No other genre is this time consuming to develop for period.
 
Since when was the amount of ram the decider for what platforms you can develop MMOs for?
Depends on the game. CS online for PC (the online version by nexon)'s graphics aren't that great, well you know, it's CS. But then it takes a LOT of RAM. Explain that. If you can't, you don't even know what you are talking about. It doesn't matter if CS is not an MMO, because it still connects people in the same way as an MMO.
If you think you can fit a game that takes over 4MB of your PC's RAM in the DS, then try so.
and by the way, i have NEVER stated how the amount of RAM it requires decide what platform it will be for.
But there is a RAM limit in everything. If it didn't, then when you buy/download a pc game, why would it say "RAM: *** (*** recommended)" on the back label of the box?
So Devil may cry 3 (not even an MMO) says 256, 512 recommended. So try to play that on the DS with only 4 MB of RAM.


Well, no shit sherlock. Take a look at what thread you're in. We're discussing the possibility of a DS mmorpg.
Well, no shit sherlock. Take a look at the original statement i've commented to. He said if you look around, there are lots of HOMEBREW MMORPG. So then name them if you can.

So you agree with me. Fantastic.
I wasn't agreeing to you, I was posting what I know.

Your argumentation is mind blowing. Do you mind giving an example of a genre where the average game has longer development process than the average MMORPG? I don't think I've ever seen a MMO which took less than 2 years to develop from start to closed beta. Usually its 3+ years. Not to mention many MMOs stay in open beta stage for years too. No other genre is this time consuming to develop for period.
If a game was released in beta, it's still actually released. So CS online is still being developed, new maps are being added, and more weapons etc are being added, too. Just like an MMO i've played from beta (dungeon and fighter), each update was usually graphics, skills, more dungeons, new enemies, and more.
So I'll say then CS online is still being developed and is not completely out. It will still be updated the next year, which will make it 2 years of development. And updates won't stop that soon. Probably more updates until the game is finally shut down.
Look, I've played 3 games from open beta, (dual gate, dungeon and fighter, mabinogi, will play mabinogi heroes as soon as it comes out, and also played FPS games from open beta: CSO, and combat arms.)
Prove me that an FPS game didn't take that long to develop.
The development news of combat arms came out over an year ago, and it is finally released as a beta with 1 map and 1 scenario.
So prove me wrong.
 
I doubt a direct port of something like Playerworlds would be possible due to the amount of resources it requires. Playerworlds always ran at 100% CPU on my 2 GHz computer and used up a heck of a lot of RAM. Of course, something like Playerworlds would be rather cool. The main problem of course would be finding someone who had both the skills to program such a thing and (more importantly) the desire and dedication to work on it.
 
LOL I'm going to make this worse but WE ALL KNOW THAT IT IS POSSIBLE TO HAVE A MMORPG FOR THE DS. I mean it is possible by maknig the game really awful by having awful graphics, gameplay and etc so the game wont lag XP will that work lol?
 
TwinBlades said:
LOL I'm going to make this worse but WE ALL KNOW THAT IT IS POSSIBLE TO HAVE A MMORPG FOR THE DS. I mean it is possible by maknig the game really awful by having awful graphics, gameplay and etc so the game wont lag XP will that work lol?

I don't think lag is based on graphics and gameplay. Isn't the amount of lag determined by the connection of the players?
 
Zaiga said:
TwinBlades said:
LOL I'm going to make this worse but WE ALL KNOW THAT IT IS POSSIBLE TO HAVE A MMORPG FOR THE DS. I mean it is possible by maknig the game really awful by having awful graphics, gameplay and etc so the game wont lag XP will that work lol?

I don't think lag is based on graphics and gameplay. Isn't the amount of lag determined by the connection of the players?
yes and no.
lag is based on graphics, connection AND game specifications, not gameplay
 

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