Same here. And I used Asia81's tutorial of extracting.Oh, wait. Nevermind. Um, when I use PK3DS, I drag the 4 file from a/0/9/ and it only unpacks one BIN..
You have to open the textures in the BCH texture replacer, not by dragging and dropping.Same here. And I used Asia81's tutorial of extracting.
No save editing has no effect on this.hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
I edited Alolan Ninetales' texture
But it won't show up-
Does editing the game with PKSM/PKHeX affect this?
Try holding CTRL when you drag it.Same here. And I used Asia81's tutorial of extracting.
I just use Paint.netWhat paint program would you recommend using?
Depends on how you're editing your files, as well as how you're loading those edits. It has nothing to do with B9S vs. A9LH. So yeah, it's more than likely the way you're repacking the garc after making your edits. Use PK3DS to repack the entire garc and check to make sure none of the bins are left decrypted.When I try to patch the game afterwards the game runs fine until I come across the new texture after which it cuts to a black screen saying: An exception occurred Processor: Arm11 (core 0) Exception type: data abort and some other stuff. Is it because I put my edited romfs in luma/titles/(title id)/romfs? or is there some other step I missed? (I'm trying to emulate the installation of the nova sun/umbra moon mod to make my own edits)
I did use 3ds.guide to update to boot9strap earlier today, so maybe I botched up the installation and the 3ds is still trying to do stuff with a9lh? I'm not sure.
Edit: Tried to install umbra moon purely for testing purposes and it worked just fine, meaning that I most likely had a problem modifying the files
The regular Ohana should work just fine for that. I've done model swaps and stuff in Gen 6 with it as well. You have to be careful with editing models though since there are bone/vert limitationsyo I need help I have been using so many different types of Ohana3ds just to import the head part of brendan of pokemon omega ruby could someone please send me their ohana3ds or something I am trying to make a custom models and such so any help will be very appreciated
Yeah it does that when the files are not acceptable either because the format is wrong, they are too large, have too many verts, etc etc. I've had it crash just importing textures because the file was larger than the exported one. If you don't know exactly why your hat isn't working, you're gonna have to play around a bit.but the second I edited the texture and tried to import it Ohana3ds crashed and it was only the head/hat part of brendan
k thanksYeah it does that when the files are not acceptable either because the format is wrong, they are too large, have too many verts, etc etc. I've had it crash just importing textures because the file was larger than the exported one. If you don't know exactly why your hat isn't working, you're gonna have to play around a bit.

https://pastebin.com/22q3cVDCAK I FIGURED IT
kms
Uh
So no one knows where the player models are located?




