Homebrew MineDS

  • Thread starter Thread starter CoolAs
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Another screenshot :D


And one from a while ago:
plruh46vtpspnrofg.jpg
 
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Is there anyone at all (preferably who has a working DS and Flashcart) who is interested in helping code MineDS? It does not matter if you haven't ever programmed before. Now that CoolAs isn't really coding anymore (He hasn't logged on GBATemp for 2.5 months), I need someone to help with the saving/loading since my flashcart doesn't work anymore.
 
And why i have some diamond, stone tools from start of the survival game?:huh:
I'm assuming you mean the nightly version? This is because for testing things like mining times and saving items, we set the player to spawn with them. But don't worry, we'll remove them before the release :D.
 
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I'd like to submit a patch: (no functional changes)
  • Fix arrays reading out of bounds
  • Fix build warnings
  • Use sizeof instead of hardcoded 4
http://pastebin.com/raw.php?i=ZpS089CX


The patch sounds great! Could you message me your gmail that you use for google code (assuming you have one)? Then I can add you so you can upload it directly.
 
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If you still want help, I have a couple working DS/3DS's and a few flashcarts, and could help... I actually don't have any DS homebrew coding experience though... maybe i could test for you? :P Seriously though, I'd love to help in any way i can.
 
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Do you guys think MineDS should transition into its own style by eventually changing the music and textures, along with unique features? I've written some music that I could try out with it.
 
Does multiplayer actually work????
Yes. We have not ported survival over to creative yet so for now only create works. Just load up MineDS in both DS's, have one press Create game, the other should press Join Game. The person who pressed "Joing Game" should receive a menu asking to join the other person's game.
 

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