It's all other than a homebrew but sure: https://gitlab.com/linux-wiiu/linux-wiiui mean could somebody make a linux homebrew app for wii u
tbh even if the JVM is ported over, I don't see this happening.That's not possible. Well, at least not easily possible: You would have to port the whole JDK... That's something a big company with a lot of paid manpower could do but not realistic for HB devs doing this stuff in their freetime.
In case you really want to go that way: Java is open source. So maybe start here: https://openjdk.org/guide/ ... You will probably need decades to port the JDK with the limited manpower of just yourself through.
I mean really, see it realistically: There is a reason Microsoft did not port the Java version to anything but created the bedrock version from scratch: It is more simple to rewrite Minecraft than to port the JDK, even for a multi million dollar company like Microsoft!
I tried to keep it simple but yea, you're completely right.All the libraries Minecraft Java requires would need to be ported over.
Which in return would need OpenGL on the Wii U... So yea, you need to port dependenices + their dependenices and maybe even a third layer of dependencies... Or "just" do it like the OP wants and port a whole OS which would include way more than just these dependency inceptions.like LWJGL (OpenGL Java wrapper)
if he wants to run minecraft on a powerpc cpu with an ati gpu he could just get an old powerpc mac and put linux on it, would probably be a similar experience lolI tried to keep it simple but yea, you're completely right.
Which in return would need OpenGL on the Wii U... So yea, you need to port dependenices + their dependenices and maybe even a third layer of dependencies... Or "just" do it like the OP wants and port a whole OS which would include way more than just these dependency inceptions.
From what? Simply saying what would need to be done? I dont see any reason to sugarcoat it when they are already outright requesting someone to make the game happen.Wow-- you guys didn't hold back from crushing this dude's dreams
seeing how the game would run on something with a super underpowered cpu like the wii u would immediately crush his dreamsWow-- you guys didn't hold back from crushing this dude's dreams
Very much like many new members of the forums. You can kind of tell by their writing.@Jokey_Carrot Probably like 12 lol
And there's also hardware limitations.Even porting something that's completely open-sourced takes a LOT of time as you have a shit ton of factors to consider. Like hardware, resource usage, dependencies, architecture, and much, much more.
I suppose Minecraft is a tad bit different being a Java application. You can run it on everything from a 20 year old PowerPc Mac to a Nintendo Switch with enough command-line fuckery because all you really need is a java environment and OpenGL support. The game running well is a different story, but I digress. OP is most likely oblivious to these technicalities and their brain probably hasn't developed the proper cognitive abilities required to use google.@Jokey_Carrot Yeah fair enough, lmao. But still this person seems like they should know better, all you have to do is take a look at one of the countless "I want (insert game here) ported NOW!" threads to realize almost all of them get given the same answer. Why would this one be any different?