Glad to hear it Marc_Max! Question, will you be including the mods that have been made? I really liked the latest with the titles under the pictures and being able to scroll left/right from page 1-end etc.
marc, I have a suggestion. Can you have mighty channels treat cIOSs with version numbers 21003-21020 as d2x cIOSs? That way when d2x v4 (or v4 beta) is released you won't need to update mighty channels to detect it... and the same applies for v5, v6... v20, etc.marc_max said:I'm back to MC development, expect BETA6 soon. It will be ready to be tested with special d2x 21003 version.
Yes, I already thought on that, don't worryXFlak said:marc, I have a suggestion. Can you have mighty channels treat cIOSs with version numbers 21003-21020 as d2x cIOSs? That way when d2x v4 (or v4 beta) is released you won't need to update mighty channels to detect it... and the same applies for v5, v6... v20, etc.marc_max said:I'm back to MC development, expect BETA6 soon. It will be ready to be tested with special d2x 21003 version.
what do u think?
well... you know what they say about great minds!marc_max said:Yes, I already thought on that, don't worryIn fact, it's already implemented.
Wonderful! What a great app!marc_max said:I'm back to MC development, expect BETA6 soon.
Oh yes, I know what's happening. I'll fix it tomorrow.davebaol said:- d2xv3
- partition=0
- path=/nand
now banner sound plays but when you launch the game MC crashes on "Searching for main DOLl"
I just put out a minor DB update to ModMii so all d2x v3 cIOSs will now all be v21003marc_max said:BETA6 on the first post.
Features:
*multilanguage (please try your language and check if there is any error)
*some fixes
*support for Bit Trip Flux
*support for d2xb3 partition and path selector
The support for d2x isn't tested, so I can't guarantee it will work.
I have commented the lines that check for 2100X for now (it still checks for 21). If you are using d2xb3 please try if --partition and --path parameters are still working. I changed the way davebaol modified beta5 and I haven't tested it yet.
Also, if it works please check if banner sound plays correctly and if Bit Trip savegames are created correctly.
NOTE: path can't be longer than 32 bytes.
giantpune said:What is SNEEK and How does it do what it does?
sneek is basically just a way to lie to the PPC in the wii. the wii has 2 processors ARM and PPC. games, the system menu, channels, most homebrew, and pretty much every other program that accepts user input and draws on the screen run on the PPC. when these programs want information from the wii's internal memory, internet, dvd, sd card, or pretty much anywhere else, they have to ask the program running on the ARM (an IOS usually) for it (except when the wii is in gamecube mode).
sneek runs on the ARM and it redirects where information comes from and in some cases, patches that information with false data. the end result is that the program running on the PPC asks for data from the wii's nand and it gets it from the sd card instead. if the PPC wants data from the dvd drive, sneek can give it data from a usb drive instead. when the system menu asks how much space is used for channels, sneek flat out lies about it and gives a low number so the system menu doesnt give the "system memory is full" message.
about cIOS and sneek, since IOS and sneek both run on the arm, there is a chance that they will not play nicely together. they are both trying to patch stuff and be smart, but they dont realize that each other is there and both are trying to be smart. the end result is that when sneek tries to load a cIOS, it doesnt load all of it and the parts of it that do load start doing their normal cIOS stuff and end up patching memory where sneek is and both of them end up not working right.