ROM Hack MHRise Talisman legality checks

Ownturn

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So I've been trying to see if it's possible to create talismans that can't normally be obtained in the game. As I understand it the game has a chart of possible talismans that can be created and increasing the gem/skill slots past it's limit will turn the charm into a blank charm when equipped. What confuses me is that people are claiming to be able to equip illegal charms. When using tesla to cheat in a illegal talisman, the game will always revert it to a blank talisman for me. Is it possible to equip a talisman that goes beyond the games limit without it going blank?

Here's the code I used as a test. It's a attack boost 7, handicraft 5, 3-1-1 slot talisman. anything wrong with it?

580F0000 0DBEFEB8
580F1000 00000080
580F1000 00000020
580F1000 00000010
580F1000 000000E8
780F0000 0000002C
610F0000 00000000 00000003
780F0000 00000004
640F0000 00000000 10100006
780F0000 00000130
680F0000 00000002 00000000
780F0000 00000008
680F0000 00000001 00000000
780F0000 00000028
640F0000 00000000 00001601
780F0000 0000002C
610F0000 00000000 00000004
780F0000 00000004
680F0000 00000005 00000007
 

SanguineCretus

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everything is wrong with it the game has sanity checks to erase obviously hacked charms you can find the list of acceptable charms and make one based on that. I think the most you can have is 5 ii slot skills so Ab3+Hc2 or Hc3+Ab 2, and the sockets are fine its just the skill limit.
 

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