I was just curious as to what everyone's preferred methods for upscaling textures were. Personally, I like to use ESRGAN and try to use different models depending on the art style of the game involved. I'm not really good with hand painting or redrawing textures, so batch upscaling is really the only way for me to do anything with it, though I do try my best to find a model that works the best for the particular game I'm working on.
Last edited by asc53087,