Homebrew WIP melonDS for Switch

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Did you get a Flip Grip, at least?
Thank you for your efforts, carlover. Please reconsider a comeback once you get a good distance and rest from this proyect.

Edit: CaTlover.
 
Last edited by Yoshideking,
He got one ;)

yo thanks for doing that for him btw.

question is there any chance someone can upload last version of standalone again? I think links got removed. Yes I know drastic coming to retroarch but in the meantime. I have a viewer asking me....
 
I tried the libretro core on the Switch. Atmosphère crashed as soon as I ran a rom.
Are there any files I have to get? BIOS stuff I guess?
However, Atmosphère should not crash, even without BIOS files.
 
I tried the libretro core on the Switch. Atmosphère crashed as soon as I ran a rom.
Are there any files I have to get? BIOS stuff I guess?
they go into /retroarch/cores/system/ the expected names the same as standalone

However, Atmosphère should not crash, even without BIOS files.
tell that Matt :P
 
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Sad to hear that you don't want to continue :(
Maybe a break will give you new motivation. Also a re-release post could give other people new interest in this project, since @catlover007 build doesn't have its own thread.

Anyway, I once again have a problem. I am stuck in Zelda Phantom Hourglass at the "blow out candle" puzzle. I tried white noise and also a file I found on the internet called "zeldanoise095.wav". Neither worked.

Also I am using the @catlover007 build.
 
Anyway, I once again have a problem. I am stuck in Zelda Phantom Hourglass at the "blow out candle" puzzle. I tried white noise and also a file I found on the internet called "zeldanoise095.wav". Neither worked.
do you use the latest build (it's now again in my signature)? It already includes a microphone sample which has proven to work quite well in a lot of games.
 
I tried the build in your signature and now it gives me the message that it "couldn't load mic sample"... hmm
I double checked if the sample is in the right directory.

To give some further infos on my switch setup:

I am using atmosphere CFW with hekate as bootloader.
To launch MelonDS I use the Homebrew Launcher with a nsp forwarder.

The games run perfectly fine just the mic input doesn't seem to work properly.
 
I tried the build in your signature and now it gives me the message that it "couldn't load mic sample"... hmm
I double checked if the sample is in the right directory.

To give some further infos on my switch setup:

I am using atmosphere CFW with hekate as bootloader.
To launch MelonDS I use the Homebrew Launcher with a nsp forwarder.

The games run perfectly fine just the mic input doesn't seem to work properly.
nsp forwarder aren't supported
 
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Mic issue solved (Mac OS)
Ok I think I now know what the issue was... I reinstalled melonDS but this time I used my Windows computer and not my macbook.
It really is a riddle to me why mac seems to have problems when it comes to stuff like this
 
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Mic issue solved (Mac OS)
Ok I think I now know what the issue was... I reinstalled melonDS but this time I used my Windows computer and not my macbook.
It really is a riddle to me why mac seems to have problems when it comes to stuff like this
ah yes, this is not specficially melonDS related. macOS is known to do weird things with file archive bits iirc
 
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Mic issue solved (Mac OS)
Ok I think I now know what the issue was... I reinstalled melonDS but this time I used my Windows computer and not my macbook.
It really is a riddle to me why mac seems to have problems when it comes to stuff like this
Easiest thing to do on a mac is send files like this via ftp (using sys-ftpd light sysmodule), then you don't have to worry about archive bits. If you do copy files to the sd on your mac tho, I posted some tips ages ago.
 
Mac likes to add hidden files prepended with "._" when you interact with stuff in Finder, and a lot of flash carts/emulators/what have you don't appreciate them or interact with them well. If you're comfortable with the command line, a quick find /Volumes/SD_CARD_NAME -iname ._* -exec rm {} \; will clean it up before you dismount it proper, which is handy if (for example) whoever put together something you unzipped was working on a mac to start with.
 

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