1. FanNintendo

    FanNintendo GBAtemp Advanced Fan
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    could be bad rom
     
  2. catlover007

    catlover007 Developer
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    you need some overclocking to get it to fullspeed
     
  3. Csmrcc

    Csmrcc GBAtemp Fan
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    yes, both of them
     
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  4. lordelan

    lordelan GBAtemp Psycho!
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    Very nice, thanks! :)
     
  5. Zukov

    Zukov Dinosaur
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    Did you get a Flip Grip, at least?
    Thank you for your efforts, carlover. Please reconsider a comeback once you get a good distance and rest from this proyect.

    Edit: CaTlover.
     
    Last edited by Zukov, Jun 2, 2020
  6. uzimakiuchiha

    uzimakiuchiha GBAtemp Fan
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    He got one ;)
     
  7. seanp2500

    seanp2500 GBAtemp Maniac
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    yo thanks for doing that for him btw.

    question is there any chance someone can upload last version of standalone again? I think links got removed. Yes I know drastic coming to retroarch but in the meantime. I have a viewer asking me....
     
  8. catlover007

    catlover007 Developer
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    https://gbatemp.net/threads/melonds-for-switch.518300/page-62#post-9077251

    it safely arrived, thanks again!
     
  9. lordelan

    lordelan GBAtemp Psycho!
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    I tried the libretro core on the Switch. Atmosphère crashed as soon as I ran a rom.
    Are there any files I have to get? BIOS stuff I guess?
    However, Atmosphère should not crash, even without BIOS files.
     
  10. catlover007

    catlover007 Developer
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    they go into /retroarch/cores/system/ the expected names the same as standalone

    tell that Matt :P
     
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  11. DerEineee

    DerEineee GBAtemp Regular
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    Sad to hear that you don't want to continue :(
    Maybe a break will give you new motivation. Also a re-release post could give other people new interest in this project, since @catlover007 build doesn't have its own thread.

    Anyway, I once again have a problem. I am stuck in Zelda Phantom Hourglass at the "blow out candle" puzzle. I tried white noise and also a file I found on the internet called "zeldanoise095.wav". Neither worked.

    Also I am using the @catlover007 build.
     
  12. catlover007

    catlover007 Developer
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    do you use the latest build (it's now again in my signature)? It already includes a microphone sample which has proven to work quite well in a lot of games.
     
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  13. DerEineee

    DerEineee GBAtemp Regular
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    I tried the build in your signature and now it gives me the message that it "couldn't load mic sample"... hmm
    I double checked if the sample is in the right directory.

    To give some further infos on my switch setup:

    I am using atmosphere CFW with hekate as bootloader.
    To launch MelonDS I use the Homebrew Launcher with a nsp forwarder.

    The games run perfectly fine just the mic input doesn't seem to work properly.
     
  14. catlover007

    catlover007 Developer
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    nsp forwarder aren't supported
     
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  15. DerEineee

    DerEineee GBAtemp Regular
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    Mic issue solved (Mac OS)
    Ok I think I now know what the issue was... I reinstalled melonDS but this time I used my Windows computer and not my macbook.
    It really is a riddle to me why mac seems to have problems when it comes to stuff like this
     
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  16. catlover007

    catlover007 Developer
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    ah yes, this is not specficially melonDS related. macOS is known to do weird things with file archive bits iirc
     
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  17. hippy dave

    hippy dave BBMB
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    Easiest thing to do on a mac is send files like this via ftp (using sys-ftpd light sysmodule), then you don't have to worry about archive bits. If you do copy files to the sd on your mac tho, I posted some tips ages ago.
     
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  18. Squadz

    Squadz Newbie
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    Even with full overclock, still not great. Soulsilver seems to run better for me.
     
  19. Ratee

    Ratee Newbie
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    ;)
     
    Last edited by Ratee, Jun 5, 2020
  20. Eclectic Pseudonym

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    Mac likes to add hidden files prepended with "._" when you interact with stuff in Finder, and a lot of flash carts/emulators/what have you don't appreciate them or interact with them well. If you're comfortable with the command line, a quick find /Volumes/SD_CARD_NAME -iname ._* -exec rm {} \; will clean it up before you dismount it proper, which is handy if (for example) whoever put together something you unzipped was working on a mac to start with.
     
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