WIP melonDS for Switch

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by Hydr8gon, Sep 17, 2018.

  1. leapingliger

    leapingliger Newbie

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    Nov 4, 2019
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    Thanks for the awesome work. Much appreciated!
     
  2. FlareG

    FlareG Newbie

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    Nov 14, 2019
    Germany
    Hey first of all thanks for your awesome work.
    In the latest release (in your post), is there a function to generate a save state? and also to load it?

    Thanks!
     
  3. mathew77

    mathew77 GBAtemp Regular

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    Jan 19, 2019
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    Thanks in advance — can't wait!.. (:
     
  4. Ace88

    Ace88 Member

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    Oct 20, 2019
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    whenever i try to run a game with melonds on retroarch / atmosphere, the systeme crashes and I have to Inject the Payload again
     
  5. Ace88
    This message by Ace88 has been removed from public view by Joe88, Nov 27, 2019, Reason: Dupe post.
    Nov 26, 2019
  6. Csmrcc

    Csmrcc GBAtemp Fan

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    Sep 13, 2018
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    with such a lot of info i will have to use my superpowers to help
    Edit: now isit better, but as they say, it's an standalone Homebrew, not for retroarch
     
    Last edited by Csmrcc, Nov 26, 2019
  7. RinkuSonic41

    RinkuSonic41 Advanced Member

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    Nov 28, 2016
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    Hyrule
    This version is standalone tho, no need for Retroarch
     
  8. ReacH18

    ReacH18 Member

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    Dec 7, 2018
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    as the guys above are saying dont use retroarch version its very very slow
    and if the system crashes you usually can reboot into payload by pressing the - volume button, no need to inject the payload again, i might be mistaken though but for me it works this way
     
  9. Shadow Fyre

    Shadow Fyre Advanced Member

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    Nov 20, 2014
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    So hows the performance for the Ds Pokemon games?
     
  10. lisko

    lisko Advanced Member

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    Oct 28, 2018
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    Not so bad, very playable with CPU overclock.
     
  11. mugman16

    mugman16 Member

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    Jul 6, 2017
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    is there any word on when there will be a gui that you can operate with the joycons for the new super fast version that they made? i dont care if its pretty i just wanna do it while its on my tv
     
  12. twicefalles

    twicefalles Advanced Member

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    Jan 3, 2015
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    is is possible to add a feature to have unbound frame rate?
     
  13. Shadow Fyre

    Shadow Fyre Advanced Member

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    Nov 20, 2014
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    So its not like its gonna freeze for a couple seconds and hang? Just some frame skipping maybe?
     
  14. bodyXY

    bodyXY GBAtemp Regular

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    May 15, 2018
    Germany
    Nice work, but please opens your own thread, so anyone see directly any new updates, also fork the project and publishe your work on github. It would be cool, when you also update the melonDS Core for RetroArch

    @catlover007
     
    thequickbrownfox and CatmanFan like this.
  15. NANASHI89

    NANASHI89 GBAtemp Addict

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    May 3, 2012
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    Confused. Which page in this thread has the most recent build with JIT support?
     
    thequickbrownfox likes this.
  16. oBluEx

    oBluEx Advanced Member

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    Jan 1, 2013
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    Page 35, post by CatLover! I can finally play Dawn of Sorrow pretty much perfect now.
     
  17. tabnk

    tabnk GBAtemp Regular

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    Jan 20, 2016
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    Waiting for 3D acceleration and up-scaling. :)
     
    thequickbrownfox likes this.
  18. Csmrcc

    Csmrcc GBAtemp Fan

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    This is gonna be on the top lists of Homebrew :)
     
  19. thequickbrownfox

    thequickbrownfox Advanced Member

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    May 7, 2018
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    Great job, catlover007!
    Personally I'm waiting for integer scaling, but this is already incredible!
     
  20. jammybudga777

    jammybudga777 GBAtemp Addict

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    Aug 23, 2013
    is this use-able in retroarch yet?
     
  21. Csmrcc

    Csmrcc GBAtemp Fan

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    Sep 13, 2018
    Spain
    nope
     
  22. jammybudga777

    jammybudga777 GBAtemp Addict

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    Aug 23, 2013
    could i just manually add the nro to the cores folder?
     
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