Mega Man 2.5D Fan-Game has been released



The popular Mega Man series gets some love with the release of a new fan game called Mega Man 2.5D, one that took more than 8 years to create. This fan-made game is made by people who love the series, and blends 2D and 3D into a 2.5D platformer. Witness familiar sights and alongside brand new ones, including stages, enemies, a co-op mode featuring Protoman, vs mode, extras and achievements all in this one game!

Mega Man 2.5D is a fangame developed by a small team of obsessive Mega Man fans. It began in 2009 as an animated proof-of-concept. This got a surprising amount of positive response, and because of this a couple of us got together with the goal of making a playable game out of it.

There are mainly two things that set Mega Man 2.5D apart from most other Mega Man games. The first is the co-op mode, where two players team up to take on Dr. Wily. The other is the use of camera perspective changes which is featured a lot in the single-player mode of the game.

You can check out some videos of Mega Man 2.5D here

:arrow:SOURCE
 
Last edited by Sonic Angel Knight, , Reason: THANK YOU CHARY! (She helped me with this post)
Yes it should go the way of Undertale, Yooka Laylee, and Stardew Valley.

There is no point spending time making fan games.
You got the skill, you got the resources, you can do it!
Um, you do know that Toby Fox used to make Earthbound ROM hacks right?
 
Added the patch to my sig in my MEGA account, before the Nintendo C&D rolls through. :yay3ds:


(I added a 1MB dummy file to the archive, just so it won't be auto-detected and flagged for copyright if and when the C&D hits)
 
oh my, this is fucking awesome, downloading before crapcom takes it down!

Is it remake of original Megaman nes?
 
Don't ya just love it when they stop making your favorite game franchise and then some fan makes a fangame of it and then the assholes who created the game series, sends out a C&D, yet why should they care? They haven't made a new game in that franchise. Ugh, the gaming industry is so weird, these days!
 
Not to sound silly but why does everyone think capcom will send C&D order? There is plenty of megaman fan games/rom hacks that never been touched by such things, even the popular mega man unlimited. :mellow:
 
Don't ya just love it when they stop making your favorite game franchise and then some fan makes a fangame of it and then the assholes who created the game series, sends out a C&D, yet why should they care? They haven't made a new game in that franchise. Ugh, the gaming industry is so weird, these days!

Thank goodness the animation industry isn't like that. I'm working on a fan cartoon of a show called "The Power of Four" and I'm hoping the creator won't flag it for copyright. I mean, the guy who created the show hasn't done anything with it in years, so I'm sure it'll be okay.

As for Mega Man, i wonder when the fan games of Mighty No. 9 will begin. Now THAT'S a game worth making remakes and fan games on.
 
Thank goodness the animation industry isn't like that. I'm working on a fan cartoon of a show called "The Power of Four" and I'm hoping the creator won't flag it for copyright. I mean, the guy who created the show hasn't done anything with it in years, so I'm sure it'll be okay.

As for Mega Man, i wonder when the fan games of Mighty No. 9 will begin. Now THAT'S a game worth making remakes and fan games on.
Why remake it, should be fixed first :P

Seriously i been hoping for a patch or hack mod fix for this game since i couldn't be the final boss. O_o
 
it's a C&D waiting to happen, isn't it?

i mean, its what happened to megama x street fighter too

Honestly... I don't get why ppl don't finish their homebrew projects, release em FULLY and then are done with it.

I can understand the psychological reasoning why someone'd want to show others "how far they are", but in terms of 'getting anything released'...

This just won't do.
 
Patch is available for anyone who may not have known.

V.1.0.1
(2017-02-04)

- Fixed a crash bug where if you died on the second phase of the fight against the Wily Machine near the end of the game, the game could crash.

- Fixed a crash bug where if you died near an active Shotman enemy (an enemy only seen in Time Man's stage), the game could crash.

- Fixed a crash bug where if playing in co-op mode the game would crash once you reached a robot master if Player 2 was playing as Mega Man.

- Fixed a crash bug where if you killed Punk AND died in the same frame(!) the game would crash (Thanks to hanryang1125!).

- Attemped to fix a bug where if you died by falling into a pit in Wily 2, the game may crash. Right now we can't say for sure if this is fixed or not, so if you happen to get this bug in release 1.0.1, please let us know (Thanks to hanryang1125!)

- Fixed an issue with not being able to start a slide while in tip toe state, the character would just jump or do nothing instead of doing a slide (Thanks to TheDoc!)

- Fixed a bug where when turning the second corner in the final single-player stage, if you did not hold right at the time, the character would default to facing the wrong direction, and you would very easily die because of it.

- Fixed an issue where if you had played VS-mode, then left vs-mode to play co-op then friendly fire would still be active from when you played vs-mode

- Fixed a bug where if you had saved in a game slot and then after that had tried getting the trusty sidearm-achievement then you couldn't get that.

- Fixed an issue towards the end of Tornado Man's single player stage. Before the axis change there is a section with 3 long platforms and a giree enemy on each. If you did the slide move under those platforms. Mega Man could easily get into a slide that was too long, and then just keep sliding until the end of the platform. This should no longer be the case.

- Reworked the room with the special letter and removed the pushable block from there. As this was the only pushable block that you encounter in the single-player mode, one could easily think that you're supposed to destroy the block using one of the special weapons. Because of this, the block has been removed and replaced by a gap that you slide through, hopefully making it more clear that you're supposed to come from the other direction to get the letter, as well as getting rid of any potential confusion regarding the pushable block.

- Attemped to resolve an issue with the player getting stuck when falling into meshes on certain spots in Quick Man's stage (Thanks to Calebhart42!)

- Fixed an issue where at some places in Star Man's stage, you could make use of the low gravity together with the effect of the Tornado Blow special weapon in order to go out of bounds and fall off the stage (Thanks to RedFoxxie!)

- Fixed an issue where in Tornado Man's single-player stage, it was possible to trigger the two elevator rides and then quickly slide out of the elevator again before the doors closed, leaving you unable to continue on (Thanks to RedFoxxie!)

- We don't pause the game during the cutscene before Wily stages, which should help to prevent the bug where Mega would just go through the stage, also, the control is given back until Wily 1 begins, preventing the bug where players could mash the buttons and freeze it.

- Fixed a glitch with Pharaoh Shot where it wouldn't hit enemies in a specific axis in a ladder

- Fixed an issue where a certain playable character wouldn't get covered in ink after being hit by a projectile from the Octone enemy in Splash Woman's stage.
 

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