Mario Kart Super Circuit Hacking

Discussion in 'GBA - Game Development, ROM Hacks and Translations' started by BM1467, Jul 20, 2017.

  1. BM1467
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    BM1467 Newbie

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    Jul 20, 2017
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    Hey Guys, I was just curious, is anyone interested in Hacking Mario Kart Super Circuit? I feel the AI is too easy and want to make it harder but i don't know how, any suggestions?

    Is there anyone interested in Hacking MKSC, like to make Custom Tracks, Harder AI, or even custom Items? I'm surprised it hasn't been worked on.
     
  2. FAST6191

    FAST6191 Techromancer

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    Nov 21, 2005
    United Kingdom
    Most of the mario kart franchise gets looked at by hackers but of the vaguely mainstream stuff (so home consoles and handhelds) it seems the GBA effort is looked at least of all, and most of what I have seen is aimed more at speedruns. That said this might be more as while every other mario kart went on to enjoy various amounts of popularity then the GBA effort kind of stopped being talked about when either double dash or the DS effort dropped, to say nothing of the plethora of other fun kart games.

    As far as custom items go I tend not to see that in any of them unless people are using it as a means to recreate other fun kart games (before people declared mario kart the greatest and borderline perfection, something which I am still confused about, there used to be a fairly burgeoning selection), or remove aspects from the game.

    Harder AI is always a fun one in these. Sometimes you have simple variables or ability to tighten the rubber band but it can also become a silly hard hack (programming AI is seldom easy, programming in assembly is not usually regarded for its ease, hacking a game is not always easy and a combination of the lot does not help matters). That said I don't know what goes here -- it might well be fairly simple variables like we saw in some of the other hard mode hacks.

    Custom tracks then. For the 3d efforts they tend to be broken up into the model itself which is the track and the data for it (see something like KCL files for an example, this being done as trying to get a game to manage 3d collisions is difficult and to try to figure out what is hazard, dirt, road, jumps, pickups and whatever else is worse still) and while functional equivalents do exist for the likes of 2d platformers I am not sure how this would have been worked.
     
  3. AtonyPlayz

    AtonyPlayz Newbie

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    Nov 5, 2019
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    I am interested, but it would be nice if characters were more, balanced, i guess. Or maybe more modes.
     
  4. BM1467
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    BM1467 Newbie

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    I was thinking the same thing, personally what im aiming for is something simliar to epic edit for Super Mario Kart
     
  5. BM1467
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    BM1467 Newbie

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    Jul 20, 2017
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    Its kinda sad this one doesnt get looked at? hopefuly making an harder AI is as simple are changing variables, and it terms of custom tracks im not sure where to start
     
  6. BM1467
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    BM1467 Newbie

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    Jul 20, 2017
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    do you gave discord> i plan on making a MKSC hacking discord
     
  7. BM1467
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    BM1467 Newbie

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    Jul 20, 2017
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    the AI is so bad in this game
     
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