Mario Kart DS sound data folder

Discussion in 'NDS - ROM Hacking and Translations' started by Ray =D, Jul 7, 2011.

Jul 7, 2011

Mario Kart DS sound data folder by Ray =D at 6:20 PM (2,110 Views / 0 Likes) 8 replies

  1. Ray =D
    OP

    Member Ray =D GBAtemp Regular

    Joined:
    May 17, 2011
    Messages:
    288
    Country:
    Germany
    When I extracted the Mario Kart DS sound data folder, and edited the SSEQ's, SBNK's...etc. and made at the end a sdat file, it has 0 bytes o0 Means: NO MUSIC. Why is this? Because the files have the file format ending? (.sbnk, .swav, .sseq, ...) If yes, how can I extract the sound data folder without the file format endings?
     
  2. Gericom

    Member Gericom GBAtemp Advanced Fan

    Joined:
    Jun 30, 2011
    Messages:
    583
    Country:
    Netherlands
    You can create a new sdat file for mkds with NDS Editor 0.1 (by kiwi.ds). You go to tools -> make sdat. Select your folder with files (look if the folder names are correct) and untick: 'include symb block'. Select a outputfolder and press ok.

    Download NDS Editor 0.1 here: http://filetrip.net/f5658-NDS-Editor-0-1.html
     
  3. Ray =D
    OP

    Member Ray =D GBAtemp Regular

    Joined:
    May 17, 2011
    Messages:
    288
    Country:
    Germany
    I did it with this, but then the .sdat is 0 bytes big [​IMG] Could it be, because the file format endings are there?
     
  4. FAST6191

    Reporter FAST6191 Techromancer

    pip
    Joined:
    Nov 21, 2005
    Messages:
    21,697
    Country:
    United Kingdom
    Some people have reported more success by having the program on the root of the drive (no space character in the directory name). Personally I still suggest people manually rebuild/edit the file.
     
  5. GuardianSoul

    Member GuardianSoul Translator

    Joined:
    Aug 18, 2008
    Messages:
    117
    Location:
    Netherlands
    Country:
    Netherlands
    Try to import the SSEQ's and SBNK's using CrystalTile, so you don't have to rebuild the .sdat at all.

    Just open the original .sdat file, so a list with the contents of the file will appear (press F2 if not). Right click the item you want to replace, select import, and select the new file. Make sure the file size of the new file doesn't exceed the original file size.

    As for the "file format endings" (I think you mean file extensions), they should be there so that's not the problem.

    Maybe my guide could help you for importing custom SSEQ's, because normally they won't work right away.
     
  6. jonthedit

    Member jonthedit GBAtemp Advanced Maniac

    Joined:
    May 30, 2011
    Messages:
    1,691
    Country:
    Bermuda
    Hmm... Same issue...
    [​IMG]
     
  7. Ray =D
    OP

    Member Ray =D GBAtemp Regular

    Joined:
    May 17, 2011
    Messages:
    288
    Country:
    Germany
    Because the file format endings ARE there, i dont have to tick "include symb block" then it works. I will upload a test todaay [​IMG]
     
  8. Gericom

    Member Gericom GBAtemp Advanced Fan

    Joined:
    Jun 30, 2011
    Messages:
    583
    Country:
    Netherlands
    I said that allready:


    Edit: Sorry I didn't read your post good.
     
  9. Ray =D
    OP

    Member Ray =D GBAtemp Regular

    Joined:
    May 17, 2011
    Messages:
    288
    Country:
    Germany
    Here's it. I also replaced the sbnk and swar files, but the music sounds not like the original. Also the sounds of the menu and the courses seam to be linked to the sseq file.
    [youtube]http://youtu.be/fTpIpBkBNew[/youtube]
     

Share This Page