I can be a bunch of things.
More likely though it is one of three things (or some combo)
1) Pointers, this is the most likely. If you line it up and do a byte flip (not sure where the option is in modern tinke) do all the numbers tend to increase in size?
2) Markup. If the text is bolded/underlined/coloured/whatever differently to the baseline then this is one of the more popular ways to do it. This can also include variables.
3) Differently formatted/encoded text. Just because you can read some text does not mean it is all that way, it is less common on modern systems but I have still seen it several times on the DS.
If someone wants to look at the game and tell you what they think then good for them, right now I am not on a machine with DS hacking gear though. More generally pointers are the other half/third of text hacking along with the encoding and the fonts. I usually describe the concept as being much like the contents page in a book -- your computery device does not know where things begin and end so you have to tell it, or waste time having it figure it out for something that tends not to change once you have hit compile, so you do tell it what goes where. There are any number of methods to do such a thing and it get oh so very annoying and fiddly, especially as it is mind numbingly tedious to do manually.
They are covered in every text hacking guide worthy of the term so you should be able to find something that works with how you think.
More likely though it is one of three things (or some combo)
1) Pointers, this is the most likely. If you line it up and do a byte flip (not sure where the option is in modern tinke) do all the numbers tend to increase in size?
2) Markup. If the text is bolded/underlined/coloured/whatever differently to the baseline then this is one of the more popular ways to do it. This can also include variables.
3) Differently formatted/encoded text. Just because you can read some text does not mean it is all that way, it is less common on modern systems but I have still seen it several times on the DS.
If someone wants to look at the game and tell you what they think then good for them, right now I am not on a machine with DS hacking gear though. More generally pointers are the other half/third of text hacking along with the encoding and the fonts. I usually describe the concept as being much like the contents page in a book -- your computery device does not know where things begin and end so you have to tell it, or waste time having it figure it out for something that tends not to change once you have hit compile, so you do tell it what goes where. There are any number of methods to do such a thing and it get oh so very annoying and fiddly, especially as it is mind numbingly tedious to do manually.
They are covered in every text hacking guide worthy of the term so you should be able to find something that works with how you think.