ROM Hack Luma3DS Game-Patching -> Home Menu?

xXDungeon_CrawlerXx

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Hey Guys,

I haven't done stuff with 3DS Romhacks for a looooong time.
Finally I started to work again on some stuff and wanted to change the Miiverse Banner in the Home Menu.
To test it, I wanted to use the LayeredFS Function of Luma3DS.
I've dumped the romfs of the Home Menu via GodMode, created a new Banner for Miiverse and wanted to test it.
The Original Banner was in: "/00040030/00009802/romfs/3D/BannerAppletMvs_LZ.bin"

I've saved the modified file in SD:/luma/titles/0004003000009802/romfs/3D/BannerAppletMvs_LZ.bin
(I have a EUR 3DS so it should be the correct title ID).
The File I've created was made with Autodesk 3DS Max and NWCS (NintendoWare CreativeStudio).
I've compressed this file with LZ11.

When I try to test it with Luma3DS's Game Patcher function, it still shows the original Banner.
(Game Patching is activated)

Can you tell me what's wrong?
Here's a comparison of both files.
 

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Last edited by xXDungeon_CrawlerXx,
EDIT:
Okay, Luma3DS does not support mods on HomeMenu for whatever reason.

Working on a Miiverse Replacement now.

23434813_1701703903194000_7446478140051090568_n.jpg

The Banner is buggy because it failed to build it in the correct size (it's about 10 times bigger as planned).
 
You are the first person i recall seeing here trying to make changes to the 3DS menu (beyond custom themes and badges). Is there any chance you could look into removing or increasing the 300 title limit? I know that this has always been easier said than done, but it is in theory possible and i sure would love to see it.
 
You are the first person i recall seeing here trying to make changes to the 3DS menu (beyond custom themes and badges). Is there any chance you could look into removing or increasing the 300 title limit? I know that this has always been easier said than done, but it is in theory possible and i sure would love to see it.
this is a complete different part^^'
unfortunately I don't think that I would get that to work.
Replacing all kind of stuff isn't a problem for me but this needs deeper changes in the code...
 
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