Hacking Loadstructor

wiiNinja

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For those who are interested in creating channels for the Configurable USB Loader, use this new forwarder within Loadstructor:

http://www.mediafire.com/?jmjtjeggmzt

Put "CUSBL.Forwarder.dol" into the "loaders" directory, and put the following lines in the file "loaders.ini"

Code:
[Config USBL Forwarder]
filename = CUSBL.Forwarder.dol
author = wiiNinja
modder = wiiNinja
discIdPlaceHolder = CRAPPY
configPlaceHolder = CFGUSB
RegionOverrideSupportÂÂ= 0
VerboseLogSupportÂÂ= 1ÂÂÂÂÂÂÂÂ
ForcedVideoSupport = 0ÂÂ
ForcedVideoSelectSupport = 0
OcarinaSupport = 0
LanguageSelectionSupport = 0
SDcardSupport = 0
VIDTVSupport = 0
Anti002Fix = 0
CountryPatch = 0
cIOSSelectSupport = 0

The file CUSBL.Forwarder.dol will look for "sd:/apps/usbloader_cfg/boot.dol"; this path is fixed.
I've only tested a handful of channels, but they all work. This is the forwarder method with an argument passed on to Config USB Loader.
The advantage I see in using this is that if you have small kids and would like to maintain all the loader's config stuff for each game at a centralized location, this is a good tool for that. The disadvantage is that it's a little slower to load since it needs to boot the dol from the SD card. cLoader is still recommended, but now you have another choice.
 

Cluster

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Great work, wiiNinja
smile.gif
Can you add it to repository? And can I add this to Loadstructor's pack on my site?
 

wiiNinja

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This is another pre-release with alternate dol support:

Changes:

- Added Alt_Dol checkbox in Loadstructor
- Alternate DOL from SD card only; no support for dol from game
- Dol path = sd:/usb-loader (name is first 4 letters of the game ID, like this: sd:/usb-loader/ABCD.dol)
- Added an Alt_Dol toggle in the Config Menu (press "B" button while booting up)

Download: http://www.mediafire.com/file/vztullm5vyo/...oader-1.4t1.zip

Cluster will probably release an official version later with both Alt_Dol loading and Configurable USB Loader forwarder support.
Thanks Det1re for testing.

@Cluster, I'll put up the code soon.
 

Det1re

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Thanks for the Alt-DOL stuff.

Would it be possible to hide the alt dol debug output when verbose is set to off? It's just something I noticed, after testing with verbose on.
 

sonny615

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Is it possible to make an option that will allow us to hide all the loading messages whenever we run a game through a created channel?


Wonderful work on this one. Ogromnoye spasibo, Cluster. Keep it up!
 

bnm81002

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wiiNinja said:
This is another pre-release with alternate dol support:

Changes:

- Added Alt_Dol checkbox in Loadstructor
- Alternate DOL from SD card only; no support for dol from game
- Dol path = sd:/usb-loader (name is first 4 letters of the game ID, like this: sd:/usb-loader/ABCD.dol)
- Added an Alt_Dol toggle in the Config Menu (press "B" button while booting up)

Download: http://www.mediafire.com/file/vztullm5vyo/...oader-1.4t1.zip

Cluster will probably release an official version later with both Alt_Dol loading and Configurable USB Loader forwarder support.
Thanks Det1re for testing.

@Cluster, I'll put up the code soon.



you mean it's not released as of yet? just kidding, can't wait for it to be official, keep up the GOOD WORK fellas
 

boxstar99

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I think I've found a bug.

When Ocarina is activated, it seems to screw up SD reading in games. For example, I can no longer load snapshots in SSBB when I activate any Ocarina cheat (SSBB does not see the SD card at all). This bug does not occur in NeoGamma w/ Ocarina + IV hook.
 

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