Hacking Loadstructor

  • Thread starter Thread starter Cluster
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For those who are interested in creating channels for the Configurable USB Loader, use this new forwarder within Loadstructor:

http://www.mediafire.com/?jmjtjeggmzt

Put "CUSBL.Forwarder.dol" into the "loaders" directory, and put the following lines in the file "loaders.ini"

Code:
[Config USBL Forwarder]
filename = CUSBL.Forwarder.dol
author = wiiNinja
modder = wiiNinja
discIdPlaceHolder = CRAPPY
configPlaceHolder = CFGUSB
RegionOverrideSupportÂÂ= 0
VerboseLogSupportÂÂ= 1ÂÂÂÂÂÂÂÂ
ForcedVideoSupport = 0ÂÂ
ForcedVideoSelectSupport = 0
OcarinaSupport = 0
LanguageSelectionSupport = 0
SDcardSupport = 0
VIDTVSupport = 0
Anti002Fix = 0
CountryPatch = 0
cIOSSelectSupport = 0

The file CUSBL.Forwarder.dol will look for "sd:/apps/usbloader_cfg/boot.dol"; this path is fixed.
I've only tested a handful of channels, but they all work. This is the forwarder method with an argument passed on to Config USB Loader.
The advantage I see in using this is that if you have small kids and would like to maintain all the loader's config stuff for each game at a centralized location, this is a good tool for that. The disadvantage is that it's a little slower to load since it needs to boot the dol from the SD card. cLoader is still recommended, but now you have another choice.
 
Great work, wiiNinja
smile.gif
Can you add it to repository? And can I add this to Loadstructor's pack on my site?
 
This is another pre-release with alternate dol support:

Changes:

- Added Alt_Dol checkbox in Loadstructor
- Alternate DOL from SD card only; no support for dol from game
- Dol path = sd:/usb-loader (name is first 4 letters of the game ID, like this: sd:/usb-loader/ABCD.dol)
- Added an Alt_Dol toggle in the Config Menu (press "B" button while booting up)

Download: http://www.mediafire.com/file/vztullm5vyo/...oader-1.4t1.zip

Cluster will probably release an official version later with both Alt_Dol loading and Configurable USB Loader forwarder support.
Thanks Det1re for testing.

@Cluster, I'll put up the code soon.
 
Thanks for the Alt-DOL stuff.

Would it be possible to hide the alt dol debug output when verbose is set to off? It's just something I noticed, after testing with verbose on.
 
Is it possible to make an option that will allow us to hide all the loading messages whenever we run a game through a created channel?


Wonderful work on this one. Ogromnoye spasibo, Cluster. Keep it up!
 
wiiNinja said:
This is another pre-release with alternate dol support:

Changes:

- Added Alt_Dol checkbox in Loadstructor
- Alternate DOL from SD card only; no support for dol from game
- Dol path = sd:/usb-loader (name is first 4 letters of the game ID, like this: sd:/usb-loader/ABCD.dol)
- Added an Alt_Dol toggle in the Config Menu (press "B" button while booting up)

Download: http://www.mediafire.com/file/vztullm5vyo/...oader-1.4t1.zip

Cluster will probably release an official version later with both Alt_Dol loading and Configurable USB Loader forwarder support.
Thanks Det1re for testing.

@Cluster, I'll put up the code soon.



you mean it's not released as of yet? just kidding, can't wait for it to be official, keep up the GOOD WORK fellas
 
I think I've found a bug.

When Ocarina is activated, it seems to screw up SD reading in games. For example, I can no longer load snapshots in SSBB when I activate any Ocarina cheat (SSBB does not see the SD card at all). This bug does not occur in NeoGamma w/ Ocarina + IV hook.
 

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