Loadiine XML dump problem.

Discussion in 'Wii U - Hacking & Backup Loaders' started by worm28, Jan 26, 2016.

  1. worm28
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    worm28 GBAtemp Advanced Fan

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    Hi so i am trying to use the loadiine xml dumper on my 5.3.2 Wii U and i load the kernal exploit start the loadiine server as admin then run loadiine xml dumper but my problem is that when i choose a game the loadiine server says trying to mount sd card. failed can not mount sd card. I have tried 6 different sd cards all formated to fat32 32kb two of the cards were 2GB one was 8gb sdhc one was 16gb sdhc and another two 32GB sdhc cards the two 32GB works perfect with loadiine and other homebrew so does the 16gb and 8GB any ideas? Here are my log files from the XML dumper
     

    Attached Files:

    Last edited by worm28, Jan 26, 2016
  2. gamesquest1

    gamesquest1 Nabnut

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    Thats is normal you transplant the outputted values into a XML file manually, sd mounting can only be done by a very small number of games which is why loadiine is booted using smash bros/miimaker
     
  3. worm28
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    worm28 GBAtemp Advanced Fan

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    The only problem with that is it does not give me outputted values to place in the xml files the only thing i can see are the log files.
     
  4. Cyan

    Cyan GBATemp's lurking knight

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    what are you saying ?
    what you see in the log ARE the value for the XML.

    Code:
    [1] Accepted connection from client 10.0.0.64:1946
    [1] LogString =>("PrepareTitle XML Parameters")
    [1] LogString =>("rpx_name:                men.rpx")
    [1] LogString =>("version in cos_xml:      20")
    [1] LogString =>("os_version:              000500101000400A")
    [1] LogString =>("title_id:                0005001010040100")
    [1] LogString =>("app_type:                90000001")
    [1] LogString =>("cmdFlags:                00000000")
    [1] LogString =>("max_size:                40000000")
    [1] LogString =>("avail_size:              00000000")
    [1] LogString =>("codegen_size:            00000000")
    [1] LogString =>("codegen_core:            00000001")
    [1] LogString =>("max_codesize:            02300000")
    [1] LogString =>("overlay_arena:           00000000")
    [1] LogString =>("sdk_version:             21203")
    [1] LogString =>("title_version:           000000B1")
    [1] LogString =>("default_stack0_size:     00000000")
    [1] LogString =>("default_stack1_size:     00000000")
    [1] LogString =>("default_stack2_size:     00000000")
    [1] LogString =>("default_redzone0_size:   00000000")
    [1] LogString =>("default_redzone1_size:   00000000")
    [1] LogString =>("default_redzone2_size:   00000000")
    [1] LogString =>("exception_stack0_size:   00001000")
    [1] LogString =>("exception_stack1_size:   00001000")
    [1] LogString =>("exception_stack2_size:   00001000")

    Look at an existing XML file, cos.xml and app.xml, in a text editor, and you'll see that there are lines with named matching the one in your log, just replace the corresponding values on that line.
    Code:
     <max_codesize type="hexBinary" length="4">05000000</max_codesize>
    replace 05000000 by your own max_codesize ----> 02300000
    Code:
    <version type="unsignedInt" length="4">18</version>
    replace 18 by your own version ---> 20
    etc.
     
  5. worm28
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    worm28 GBAtemp Advanced Fan

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    Thanks cyan you are a big help.