Filled to the brim. Have about 1gb free.How many games do you have in your card
I have about 145gb
Maybe this is the reason for this delay/freeze ?
Have you wiped the card, formatted it with 64kb sectors and rewrote all the data back on it?
Filled to the brim. Have about 1gb free.How many games do you have in your card
I have about 145gb
Maybe this is the reason for this delay/freeze ?
Filled to the brim. Have about 1gb free.
Have you wiped the card, formatted it with 64kb sectors and rewrote all the data back on it?
For my little 4GB card, I run build 0703597, as it has Minecraft on that card and the only build to last support it. My 32 runs the second newest, 1c4b32c, fine for ZombiU & MP10. I can't leave in my Ps4 remote though on that build so I just left it unplugged.Now back to nightly builds, what are you guys running now with most stability. I ran a build from about a week ago and it crashed a bunch, anyone seeing this?
Nothing to do with the fat. Your fat can be perfectly fine and you can still have fragmentation.If your file allocation table gets corrupted from multiple erasing and writing to the SD Card (it's not a problem because of fragmentation), it's best to format and recopy files to an SD Card, instead of repeated unnecessary writes caused by a defragmenting program. That is if you want to prolong the life of said SD Card. That is all that needs to be said, since I obviously don't know what I am talking about ...
If you do a lot of reading and writing then yes it will help. Just get another SD card for the wiiU. They are so dirt cheapSo reformatting a SD card would help performance? I would do that but the SD card I'm using for my Wii U is also the one I use for my 3DS, and I'm scared of wiping off emuNAND if I erase everything on it.
It's the same shit over again why? Like people was using a hdd for ps3 external and wii seriously quit being a cheap ass pirate and buy proper hardware for each deviceSo reformatting a SD card would help performance? I would do that but the SD card I'm using for my Wii U is also the one I use for my 3DS, and I'm scared of wiping off emuNAND if I erase everything on it.
Bit faster = over 900% faster. Also I have had over 80 HDD's fail on me which is normal because HDD's DO indeed have a lifespan. SSD's are almost triple that due to non moving parts. My laptop and desktop are completely SSD based with USB external mechanical storage.
If you have never used an SSD before, you have absolutely no idea what you are missing. Especially when trying to be a 3d animator (maya LOVES ssds)
not particularly, but from a post a bit back, if you read the commit closely, you may pick out what was changed. Like the most recent, it seems it'll read the ID6 from the meta file.On another notes, is there a place to find the changelogs for the nightly builds at all? Just wondering what is being updated on them
I've been running all the nightlies since May/06 and haven't had a single crash, yet.Now back to nightly builds, what are you guys running now with most stability. I ran a build from about a week ago and it crashed a bunch, anyone seeing this?
https://github.com/dimok789/loadiine_gx2/commits/masterOn another notes, is there a place to find the changelogs for the nightly builds at all? Just wondering what is being updated on them.
For Minecraft, try build 0703597. I've been noticing the same issue with the newer builds and opened a ticket on github. Maybe add your 2 cents in it if the nightly I shared fixes the issuei have a question
the bigger the cluster size, the quickier loadiine will launch games? or from 64 and beyond there is no difference?
and also, Wii Party U eur on a USA console, and Minecraft on a nnid linked profile and loaded via smashbros method, both gives me the same error That goes like this
"The SD Card was extracted" or something like that, how can i fix that?
and, Star Fox Zero after the first play, the game doesn't load anymore.
ok i will try it, and now for the wii party u eur version, i forgot to change some files from eur to usaFor Minecraft, try build 0703597. I've been noticing the same issue with the newer builds and opened a ticket on github. Maybe add your 2 cents in it if the nightly I shared fixes the issue