Hacking Loadiine GX2

  • Thread starter Thread starter Cyan
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I need one of you guys to give an actual time test for any adventure mode stage loading screen. My loading time was about 1 minute or less as an estimate, I gotta get around to testing it myself. I can't say that my SD card is faulty, since I can play games just fine. Another game with pretty long loading time is Donkey Kong Country Tropical Freeze, about 20-30 seconds to load each stage.
I have tested using stopwatch,

Hyrule Warriors on newest update 1.6.1

In Leggend Mode the first level loads in 35sec
2nd time test the same 35sec

i cant test Free mode becouse its not unlocked.
I have and UHSI Samsung mirco SD card.
 
Last edited by taxco,
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right now im loading one found on a certain site 5.3.2 latest spoof, i though loadiine didnt use updates applied through wup?

I use Uwizard or Utility to download the update and decrypt it. After its decrypted you copy the three folders inside the data folder into your folder for the game on your sd and overwrite any duplicate files. There are threads for each program that explain better.
 
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CUSTOM GX2!!




and more
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Last edited by Masterwin,
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May have already been asked and/or answered. But I can't get GX2 to show covers, I have background and everything else. Any ideas?
 
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I have a few questions before I start. What's SSB Mode and Mii maker mode? Is there any possible risk? Note that I already used a title installer to install the spoof and the game's patches I have. Could I break my console? Thanks.
 
SSB Mode and Mii Maker Mode chooses the App to start the game with. Currently there is no IOSU exploit so the game cannot be started directly, so Loadiine starts Mii Maker (or, SSB, depending on what you choose) and temporarily changes all of Mii Maker's files with the files of the game you want to boot.

This does not work with other games since only SSB has SD card access (to read the actual game).
 
Does anyone know so if I wanted to put an MP3 file to change the music I would just create a "resources" folder in loadiine_gx2 and then put my MP3 of choice in it and rename it too my_own_bg_sound.mp3 and it should load that music asap within GX2, is that correct? I wanted to put a little DnB number in there that I have created in the past from an EP I think it would fit perfect.
 
Last edited by Reecey,
Hi Folks,
First of all i'd like to thank everyone envolved for this great loader!

I got two issues with it worth mentioning:

1. Got a MK8 Disc in the tray permanently, the old loader would stop the drive spinning when booted, just like MiiMaker would prevent the disk from spinning forever. When using GX2 the disc just keeps making noise, even when playing a game from SD.
Closing the loader and reopening MiiMaker will kill the disc noise, so maybe tweaking the first boot sequence will resolve this...
[EDIT] Ok sorry, my mistake, the old loader also lets the disc running until rebooting via Miimaker. but maybe there's a way to prevent this in the first place.

2. Can't get COD Ghosts loading (Pal Image, Pal Console 5.3.2), tried all the fixes, gridview etc.
After deleting loadiine_gx2.cfg it booted once, but never since then.
Also had trouble with NES Remix Pack.
Loadiine 4 would boot them without trouble.

Neither of theese issues are a dealbreaker to me, but since GX2 is beta IMO there's no harm reporting them!
Greets, toastytwo
 
Last edited by toastytwo,
Does anyone know so if I wanted to put an MP3 file to change the music I would just create a "resources" folder in loadiine_gx2 and then put my MP3 of choice in it and rename it too my_own_bg_sound.mp3 and it should load that music asap within GX2, is that correct? I wanted to put a little DnB number in there that I have created in the past from an EP I think it would fit perfect.
I personally put it in SD:/wiiu/apps/loadiine_gx2/resources/bgMusic.mp3 and it works perfect

It seems that future releases will use an ogg file as it's bg music.
 
Last edited by MattKimura,
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I personally put it in SD:/wiiu/apps/loadiine_gx2/resources/bgMusic.mp3 and it works perfect

It seems that future releases will use an ogg file as it's bg music.
Thanks I just wanted to make sure that was correct.

Edit: does the mp3 just loop itself, what happens when it has finished?
 
Last edited by Reecey,

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