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Being a HUGE fan of the Turbo GFX CD incarnation of these titles, I am a little bit baffled by the changes that I'm noticing in the DS incarnation of this game. Mind you, this is not a review because I have not finished the game, but rather just a mention of some of the changes that make me uneasy.
1. Back story: Why did they take out the narrated back story? Instead they replaced it with a bunch of new images the depict scenes from the back story, but unless you have watched the movies or played through the previous games, the only thing that you would gather is that there are naked blue haired twins who spend their day floating next to an orb, and that there is an evil presence doing evil things like destroying stuff.
Yes, it is not very descriptive at all. Visually impressive yes, but I've seen visually impressive a million times before, I wanted my narrated story back!!!
2. Beginning: Why on earth did they have to throw Adol into bed for his starting scene. This is a small pet peeve, but I can not stand it that so many RPG's start out with your character laying in a bed in someone's house be it a stranger or relative. And I swear, every other game that resembles Zelda on any level, starts out in this exact way!!!
3. Back story take 2: Alright they did something good here that I should mention.
The Turbo CD version conflicts with the movies in that Adol never ends up ship wrecked because of the dark vortex. Well I am happy to report that this aspect of the story element has returned. The game begins with you in bed shortly after your rescue.
Sadly they did not bother to include the other elements in the movie where you are in your home town, and you are looking for someone to take you to Esteria, could have spared us the whole "wake up in the bed like link" episode, but still, this is a pretty nice addition. Much better than the Turbo CD version where you just arrive on a ship at the port one day...
4. Dialog. The one thing I really liked about the classic was how short and precise the in game dialog was generally. It takes not time at all to dig into the adventuring in the Turbo CD version, but in this new incarnation, the text is set up in more of a multiple choice manner. Now I have not played through the DS version far enough to tell for sure, but I have the feeling like they are trying to bring in a SCUMMVM adventure gaming kind of twist to this?
Either way, and regardless of the fact that I am a huge point and click adventure fan, I would much rather have the short and concise dialog of the Turbo 16 version so that I can jump into the game, then when it comes time to have the story fleshed out a bit more with extended dialog...
...well I just want my old Animet cartoons and spoken dialog back! God this makes me terribly sad that they did this!
The anime in the Turbo CD game (well most early 90's CD based Console RPG's at the time) was just awesome, I enjoyed it to no end! I loved walking up to a character and hearing music set the theme and to hear them talk. Unlike many games of today, they did not curse every other word and as a bonus, the voice acting was actually rather well done, even in the American version! So why on earth would they change the dialog and exclude all of this?!?! Modernizing? More like degrading.
5. Maps. Right off the bat this game tells me that it is not the same game I played on the Turbo CD. You don't even start in the same town, and you can't even get weapons or talk to the Seer until you journey across the plains and reach another town, without fighting at that. Or at least that seems to be the jist of things. I have talked to everyone in the initial port town, and it doesn't seem to have changed a thing. I feel like I did a lot of talking for nothing so far, and that my journeys in the planes is one of doge and escape. So far I'm not impressed over all, but I'll keep pressing ahead.
My feelings at this point (and they may change as I go on), is that they should have just ported over the Turbo CD versions of this game directly. There was nothing wrong with the direction CD based RPG's were taking in the early to mid 90's and I strongly think developers need to get back on that track. I hold a place in my heart for old titles such as this and Lunar, just like I do with certain classic pieces of Japanese Anime, but what they are doing with the legacy of these and other classic today is just horrid, or at least that's my initial impression with this, and what I've seen done with Lunar and Phantasy Star.
Who are they trying to market to here anyhow? Let's bust out some old school, artistic hard core again like they used to before the world became so placid, bubbly, and plain.
Meh, well anyhow, if any of you have played both the Turbo CD version and this one, please share your thoughts, I'd really like to hear other opinions on this title.
1. Back story: Why did they take out the narrated back story? Instead they replaced it with a bunch of new images the depict scenes from the back story, but unless you have watched the movies or played through the previous games, the only thing that you would gather is that there are naked blue haired twins who spend their day floating next to an orb, and that there is an evil presence doing evil things like destroying stuff.
Yes, it is not very descriptive at all. Visually impressive yes, but I've seen visually impressive a million times before, I wanted my narrated story back!!!
2. Beginning: Why on earth did they have to throw Adol into bed for his starting scene. This is a small pet peeve, but I can not stand it that so many RPG's start out with your character laying in a bed in someone's house be it a stranger or relative. And I swear, every other game that resembles Zelda on any level, starts out in this exact way!!!
3. Back story take 2: Alright they did something good here that I should mention.
The Turbo CD version conflicts with the movies in that Adol never ends up ship wrecked because of the dark vortex. Well I am happy to report that this aspect of the story element has returned. The game begins with you in bed shortly after your rescue.
Sadly they did not bother to include the other elements in the movie where you are in your home town, and you are looking for someone to take you to Esteria, could have spared us the whole "wake up in the bed like link" episode, but still, this is a pretty nice addition. Much better than the Turbo CD version where you just arrive on a ship at the port one day...
4. Dialog. The one thing I really liked about the classic was how short and precise the in game dialog was generally. It takes not time at all to dig into the adventuring in the Turbo CD version, but in this new incarnation, the text is set up in more of a multiple choice manner. Now I have not played through the DS version far enough to tell for sure, but I have the feeling like they are trying to bring in a SCUMMVM adventure gaming kind of twist to this?
Either way, and regardless of the fact that I am a huge point and click adventure fan, I would much rather have the short and concise dialog of the Turbo 16 version so that I can jump into the game, then when it comes time to have the story fleshed out a bit more with extended dialog...
...well I just want my old Animet cartoons and spoken dialog back! God this makes me terribly sad that they did this!
The anime in the Turbo CD game (well most early 90's CD based Console RPG's at the time) was just awesome, I enjoyed it to no end! I loved walking up to a character and hearing music set the theme and to hear them talk. Unlike many games of today, they did not curse every other word and as a bonus, the voice acting was actually rather well done, even in the American version! So why on earth would they change the dialog and exclude all of this?!?! Modernizing? More like degrading.
5. Maps. Right off the bat this game tells me that it is not the same game I played on the Turbo CD. You don't even start in the same town, and you can't even get weapons or talk to the Seer until you journey across the plains and reach another town, without fighting at that. Or at least that seems to be the jist of things. I have talked to everyone in the initial port town, and it doesn't seem to have changed a thing. I feel like I did a lot of talking for nothing so far, and that my journeys in the planes is one of doge and escape. So far I'm not impressed over all, but I'll keep pressing ahead.
My feelings at this point (and they may change as I go on), is that they should have just ported over the Turbo CD versions of this game directly. There was nothing wrong with the direction CD based RPG's were taking in the early to mid 90's and I strongly think developers need to get back on that track. I hold a place in my heart for old titles such as this and Lunar, just like I do with certain classic pieces of Japanese Anime, but what they are doing with the legacy of these and other classic today is just horrid, or at least that's my initial impression with this, and what I've seen done with Lunar and Phantasy Star.
Who are they trying to market to here anyhow? Let's bust out some old school, artistic hard core again like they used to before the world became so placid, bubbly, and plain.
Meh, well anyhow, if any of you have played both the Turbo CD version and this one, please share your thoughts, I'd really like to hear other opinions on this title.