Gaming Legacy of Ys: Books I & II: What Have They Done?!?!?

XDel

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Being a HUGE fan of the Turbo GFX CD incarnation of these titles, I am a little bit baffled by the changes that I'm noticing in the DS incarnation of this game. Mind you, this is not a review because I have not finished the game, but rather just a mention of some of the changes that make me uneasy.

1. Back story: Why did they take out the narrated back story? Instead they replaced it with a bunch of new images the depict scenes from the back story, but unless you have watched the movies or played through the previous games, the only thing that you would gather is that there are naked blue haired twins who spend their day floating next to an orb, and that there is an evil presence doing evil things like destroying stuff.

Yes, it is not very descriptive at all. Visually impressive yes, but I've seen visually impressive a million times before, I wanted my narrated story back!!!

2. Beginning: Why on earth did they have to throw Adol into bed for his starting scene. This is a small pet peeve, but I can not stand it that so many RPG's start out with your character laying in a bed in someone's house be it a stranger or relative. And I swear, every other game that resembles Zelda on any level, starts out in this exact way!!!

3. Back story take 2: Alright they did something good here that I should mention. :)
The Turbo CD version conflicts with the movies in that Adol never ends up ship wrecked because of the dark vortex. Well I am happy to report that this aspect of the story element has returned. The game begins with you in bed shortly after your rescue.
Sadly they did not bother to include the other elements in the movie where you are in your home town, and you are looking for someone to take you to Esteria, could have spared us the whole "wake up in the bed like link" episode, but still, this is a pretty nice addition. Much better than the Turbo CD version where you just arrive on a ship at the port one day...


4. Dialog. The one thing I really liked about the classic was how short and precise the in game dialog was generally. It takes not time at all to dig into the adventuring in the Turbo CD version, but in this new incarnation, the text is set up in more of a multiple choice manner. Now I have not played through the DS version far enough to tell for sure, but I have the feeling like they are trying to bring in a SCUMMVM adventure gaming kind of twist to this?
Either way, and regardless of the fact that I am a huge point and click adventure fan, I would much rather have the short and concise dialog of the Turbo 16 version so that I can jump into the game, then when it comes time to have the story fleshed out a bit more with extended dialog...

...well I just want my old Animet cartoons and spoken dialog back! God this makes me terribly sad that they did this!

The anime in the Turbo CD game (well most early 90's CD based Console RPG's at the time) was just awesome, I enjoyed it to no end! I loved walking up to a character and hearing music set the theme and to hear them talk. Unlike many games of today, they did not curse every other word and as a bonus, the voice acting was actually rather well done, even in the American version! So why on earth would they change the dialog and exclude all of this?!?! Modernizing? More like degrading.


5. Maps. Right off the bat this game tells me that it is not the same game I played on the Turbo CD. You don't even start in the same town, and you can't even get weapons or talk to the Seer until you journey across the plains and reach another town, without fighting at that. Or at least that seems to be the jist of things. I have talked to everyone in the initial port town, and it doesn't seem to have changed a thing. I feel like I did a lot of talking for nothing so far, and that my journeys in the planes is one of doge and escape. So far I'm not impressed over all, but I'll keep pressing ahead.

My feelings at this point (and they may change as I go on), is that they should have just ported over the Turbo CD versions of this game directly. There was nothing wrong with the direction CD based RPG's were taking in the early to mid 90's and I strongly think developers need to get back on that track. I hold a place in my heart for old titles such as this and Lunar, just like I do with certain classic pieces of Japanese Anime, but what they are doing with the legacy of these and other classic today is just horrid, or at least that's my initial impression with this, and what I've seen done with Lunar and Phantasy Star.

Who are they trying to market to here anyhow? Let's bust out some old school, artistic hard core again like they used to before the world became so placid, bubbly, and plain.


Meh, well anyhow, if any of you have played both the Turbo CD version and this one, please share your thoughts, I'd really like to hear other opinions on this title.
 

Wolvenreign

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I can't say I've ever played the original Turbo CD version, but I did want to briefly mention that they've updated this title several times since the DS incarnation. Have you tried Ys Chronicles: I and II+ for PC? It's considered the latest and greatest version of this classic saga. (Not that I've played it, either; as far as I've gotten was beating Ys I on DS.)
 

XDel

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I think I have every Ys every released, but can't say I've played through each and everyone to to compare them all.

I have been curious to fire up the translated PC versions sometime, but have not yet. Seems like lately I enjoy doing most of my gaming from the couch and or with a handheld. I guess I just burn out on the PC after sitting in front of it designing my own game all day.

Anyhow, yes, I look forward to seeing what they changed in that too. I heard that the DS intro movie is from the PC version, so now I am worried if the PC version cut the whole back story as well. I hope not. Cool to see that the DS version is closely tied in with the movie though, or so it would seem. Likewise, I do like the graphical upgrade for the most part.
 

XDel

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Personally I just pretend the DS version doesn't exist.

I'm going to keep playing for a while, but if worse comes to worse, I guess I can be happy in the knowledge that they did at least offer the Turbo CD Ys as a Wii VC for the masses to chew on. I am playing it a little bit here and there too and I can not believe how well this game has stood the test of time, and I still LOVE the control scheme, I thought I'd hate it by now, but it really works well and gets better as you power up.
 

Wolvenreign

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I think the PC version is derived from what I hear is a much improved PSP version, but with more content.

Personally, my favorite Ys game is Ys Origin. It's a truly great hack-and-slasher.
 

TheLostSabre

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Ys I&II DS doesn't exist. You must be deluding yourself! ;)

You can just get Ys I&II+ on Steam. It isn't expensive plus it'll support Falcom. It may encourage them to deal business on Steam too!
 

XDel

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If you change your mind about going through Steam, they're having an Ys Origin sale today.

60% off, making it 7.99. It really is quite excellent.

Thanks for the heads up. No my thing is that if I'm going to pay for something, I prefer to have physical copies if that is an option. I don't like the idea of leasing data from a server so much.

That being said though, I do admire how Steam has things put together. It ticks me off that when I buy a Steam game, I have to crack it my self so that I don't have to have internet handy all the time just the play the game (I don't always keep the internet), but that aside, they really got their game together, I can see the lure of using it, but again it ain't for me.
 

XDel

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I'm some what ashamed of admitting it...

...but I'm still playing this title.

Will speak my mind later as I get further into it, but my feeling (at least in some regards) have changed a bit having progressed a bit further into this retelling.
 

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