Homebrew Latest emulator and libogc with 3rd party classic controller

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Shadowcaster, thanks for rebuilding Genesis Plus! The no-analog patch version works great with my fight stick. Any chance you'd be able to build retroarch too? If not it's cool; thank you for the Genplus build. :)
 
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It doesn't seems to work - cursor behaves the same despite svn states it was fixed. So, here is old-way analog sticks commented out patch:
svn r893 of Genesis plus gx with no alalog stick patch
https://www.sendspace.com/file/kyim2o
Wow, this new version of genesis plus gx fixes the problems i had with my wii hori arcade stick! Thank you. Is there a version like this except for snes9xgx that fixes controller issues too?
 
Hey, CVS, the SNES9xgx linked in Fix94's mediafire worked for my arcade stick. Mine's MadCatz though, not Hori.
Looks like those versions of snes9x do not work with my wii hori fight stick either. Characters will crouch down the entire time and menus act up with the fight stick attached to the wii mote while in the emulator menu.
 
I spent a while last night trying to get a working devkitPro toolchain going. I got it working, but while I can successfully build a modified libogc, I'm having trouble building Retroarch Wii successfully.
 
It doesn't seems to work - cursor behaves the same despite svn states it was fixed. So, here is old-way analog sticks commented out patch:
svn r893 of Genesis plus gx with no alalog stick patch
https://www.sendspace.com/file/kyim2o

Shadowcaster, I was finally able to successfully build Retroarch, and I included a modified libwiiuse.a with the change you detailed. Even then though, I'm still having controller problems with my Wii U Tekken Tag Tournament stick.

The stick works perfectly in your Genesis Plus GX build now, but in Retroarch all the buttons have a lag time/delay that makes it impossible to actually play anything. I tried Marvel VS Capcom's service menu and saw that rapid button inputs are smeared and held for too long on the stick. Do you have any other suggestions to try?

*Edit: Just realized, Retroarch doesn't seem to use wiiuse at all, instead it has an old version of the wiiuse wiimote code, taken from Mame. The code is pretty different from the version in libogc. I'm trying to see how painful it would be to update Retroarch's version of wii controller handling.

Edit edit: I mistook the existence of wiimote.c in Retroarch to mean that it didn't use libwiiuse. Looks like it does, when targetting the Wii. Even still, I can't figure out why inputs are so jacked with this controller...
 
This mod works with Interworks Pro Controller ?


Doesn't seem to, at least not in Controller mode, which sucks because I thought I finally had a truly wireless controller (that wasn't a stupid Wavebird) that I could use with my emulators. I'm guessing there isn't enough interest left in Wiibrew for someone to bother adding support for this? I've seen multiple people asking for it, but no dice so far. :\
 
Doesn't seem to, at least not in Controller mode, which sucks because I thought I finally had a truly wireless controller (that wasn't a stupid Wavebird) that I could use with my emulators. I'm guessing there isn't enough interest left in Wiibrew for someone to bother adding support for this? I've seen multiple people asking for it, but no dice so far. :\


Yeah bro. And I did some tests here, but did not work with him. And probably will not add support for it.
 
I have a Wiimote and a Classic Controlle both 3rd party and when I put the emulator does not work. Would have some way to make it work?
Getting a freshly compiled WiiSX from sources, with the latest kits available (as i asked right above your post) would be a possible solution for that problem, since many 3rd party controlles were fixed in-between.
 
Then, a few months ago I found this topic because I had bought a Classic Controller 3rd party, I downloaded the latest versions of emulators and all worked, but now, my original Wiimote broke and bought a new Wiimote 3rd party and that the Classic will not work more.

I saw that is to make a correction or update the emulator for the model controls but unfortunately not quite understand how. (even more for the tutorial be in English and my translation not be very good)

Has anyone experienced this? Would solve? Thank U.
 

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