Homebrew Latest emulator and libogc with 3rd party classic controller

OuKKaN

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matguitarist said:
i'm trying to recompile with new classic controller ID 0 ... let see if it make any difference

Wii64 For OuKKaN and star247 ... let's hope

next step Wii64 USB2 with that fix

I just tested it and no analog so no playability on n64 games.
 

matguitarist

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Wii64 1.1 honey r1091 USB2 Ready ! ( link ) Thank to xander150 for the patch

I'm still looking for a solution to your problem OuKKaN !

Seem the problem with majora of mask is cause by the graphic expension use by that game other games work great. Does the official version do that?
 

matguitarist

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Battletime1 said:
the official Game works great but the N64 Version of it requires an N64 Expansion pak

The official version of wii64 i mean ...
smile.gif


Is it my compilation or a problem in the emulator?
 

OuKKaN

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matguitarist said:
Wii64 1.1 honey r1091 USB2 Ready ! ( link ) Thank to xander150 for the patch

I'm still looking for a solution to your problem OuKKaN !

Seem the problem with majora of mask is cause by the graphic expension use by that game other games work great. Does the official version do that?

Don't worry, at least for "ME" you have already solved my problems, the ones i really wanted to play were the snes, vba and nes emulators, and now they all are fully playables with my CCPro.
 

matguitarist

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Thank OuKKaN
smile.gif


I think major part of 3rd party classic controller fix are done now ... i'll continue trying to find what's causing this issue ... it can help other people like you who buy that kind of controller .... i'll contact you if i found something new to test

i'll upload new source from libogc soon. I want to make some more test before.
 

89turbocs

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matguitarist said:
Wii64 1.1 honey r1091 USB2 Ready ! ( link ) Thank to xander150 for the patch

I'm still looking for a solution to your problem OuKKaN !

Seem the problem with majora of mask is cause by the graphic expension use by that game other games work great. Does the official version do that?


wicked! i'll give it a test after i eat dinner
 

matguitarist

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wait a minute i just try my older revision of wii64 play majora of mask without problem i'm recompiling it right now ... wait and see!

Have you try the pal version or the usa version ? any difference ... my ocarina of time do the same thing ...

i'll try reccompile from the 1.1 source directly not the svn one.
 

matguitarist

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The problem is in my compilation ... i'll try to fix this tomorrow

The official wii64 1.1 doesn't have this problem i compile the official source and the problem appear ...

that's not in the USB2 fix it's not in libogc too ...

I alway have problem compiling wii64
 

89turbocs

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usb2.0 speeds - check
official CCPro compatibility - check

very nicely done matguitarist, thanks for the effort. seems like the games that only do a partial load into memory aren't working, not that it matters to me as they didn't play very well in the first place, just thought i should let you know.

edit: upon actually reading the thread, i see that the issue has already been brought to your attention
 

star247

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matguitarist said:
Wii64 1.1 honey r1091 USB2 Ready ! ( link ) Thank to xander150 for the patch

I'm still looking for a solution to your problem OuKKaN !

Seem the problem with majora of mask is cause by the graphic expension use by that game other games work great. Does the official version do that?

I don't know if OuKKan is still having the same issue after this one but didn't work...no analog. Thanks for the effort matguitarist
 

matguitarist

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The problem is not solve ... sorry star247 and OuKKaN

I'll try to solve the problem with the partialy load roms freeze ... as soon it's fix i'll try to fix your problem.


I need someone to try compile it under windows ... maybe the problem is in my devkitPro linux .... i don't want to reinstall windows tonight

Libogc SVN + 3rd party controller fix src ===> to compile "make" , "make install" ( You have to compile before use )

Wii64 r1091 1.1 Honey USB2 ======> to compile : "make -f Makefile.menu2_wii" ( You have to compile before use )

Once compiled try a game which is partially load in memory like zelda ocarina of time or majora mask

Please tell me if the game work and try going into the wii64 menu and return to game, does it freeze ?


Link
 

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