Julius (Open Source Caesar 3 remake) Version 1.4.0 release

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Julius is a open source re-implementation of the strategy game Caesar 3.
The goal is to create an open-source version of Caesar 3, with the same logic, some UI enhancements, and to make it playable on modern platforms.
Julius is available for PS Vita, Nintendo Switch, Windows, Linux and OSX.

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UI enhancements for Julius include:

  • Support for widescreen resolutions
  • Windowed mode support for 32-bit desktops
  • Several small in-game quality of life improvements

Julius requires the original assets (graphics, sounds, etc) from Caesar 3 to run.

General improvements
  • New hotkeys:
    • Ctrl+O / Ctrl+S for loading and saving games
    • Alt+Enter for toggling full screen
    • Numeric keypad 0-9 for going to the advisors
  • Changed hotkey behavior: Escape now closes dialogs instead of exiting the game
  • Configurable hotkeys: you can now assign your own keys for the hotkey actions. This means that existing hotkeys may no longer work if you use a non-US keyboard layout. Go to Options -> Configure hotkeys in the game to set them.
  • Support for language packs. If you have multiple language versions of the game you can easily switch between them.
  • Support for Korean and Swedish versions of the game
  • Configuration option screen has been translated to French, German, Korean, Portuguese and Spanish
Gameplay improvements
  • Building a fort no longer triggers a message that the city needs workers
  • Right-click info for fountain and mission post now shows workers
  • Tooltip on the religion overlay now shows to which gods the house has access
  • New config option: fix emperor change events and survival time win criteria - more details
User interface enhancements
  • New config option: show reservoir, fountain and well range when constructing
  • New config option: show size when constructing draggable buildings
  • Right-clicking and dragging when in the city will now move the map
  • Double-click can be used to load files
  • Make certain elements more color blind friendly
  • Tweaks to the interface to fit languages with longer texts
Bugfixes
  • Fix graphic artifacts while building draggable reservoirs
  • Fix amphitheater right click not playing the corresponding sound file
  • Fix walls destroyed by enemies showing "nowhere" when right-clicking the rubble
  • Fix map not scrolling properly when using certain custom display scales
Technical improvements
  • Screen no longer turns black when resizing the window when a dialog is showing
  • Fix bugs when using touch
  • Fix missing audio for certain sound driver/OS combinations
  • Disable setting windowed mode on platforms that do not support it
  • Better support for Wayland in the flatpak image
  • Upgrade SDL to 2.0.12
  • Add runtime version checks for SDL, allowing the use of older SDL libraries

Source:https://github.com/bvschaik/julius
 
Cool! what the hell is this shit
It's a very unique thing to arrive on this forum. I believe its called a computer game also known as a video game. Why such a thing is on this website is beyond me :rofl2::rofl2:
 
Last edited by AmandaRose,
It's a very unique thing to arrive on this forum. I believe its called a computer game also known as a video game. Why such a thing is on this website is beyond me :rofl2::rofl2:


you may have outsmarted @Ryccardo but @Ryccardo outsmarted your outsmarting
 

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