This will be done soon so no, it wouldn't be difficult@BullyWiiPlaza
would it be diffilcult to make a sort by feature on the results of the search tab?
I don't remember but if something is pretty stupid I usually ignore it because if people won't get the basic things right or won't read the tutorial it's annoying@BullyWiiPlaza I would like to thank you for not responding to my posts, whether intentional or not. I'm not being sarcastic. I took it as a sign there was obviously something on my end that I should be able to figure out, and lo and behold, I bloody forgot to change the network SSID back to normal after modifying it, so it wasn't even connected to the Internet. It works just fine now.
tldr; Thanks for existing!
NowhereWhere is the new source code located?
I'm only finding older branches.
JGecko U has been closed source for a whileWhere is the new source code located?
I'm only finding older branches.
You can't know you just have to look everywhereHello All!
How do you find the correct address range to search for when searching for a specific value for coins in a game?
Added now, it turned out to be really simple@BullyWiiPlaza
would it be diffilcult to make a sort by feature on the results of the search tab?
This works with TCPgecko.elfNoob question guys, never used this kind of stuff before:
Does Geckiine, caffiine, sdcaffiine, and tcpgecko do ANYTHING this doesn't do? Anything at all?
I just want to make sure before I delete them from my sd card
Yes. All of them other than tcpgecko support file replacement, whereas jgecko u doesn't have file replacement support (yet )Noob question guys, never used this kind of stuff before:
Does Geckiine, caffiine, sdcaffiine, and tcpgecko do ANYTHING this doesn't do? Anything at all?
I just want to make sure before I delete them from my sd card
I knew that, but there is the original version of tcpgecko and another one made by @BullyWiiPlaza right? I am asking about the original in this case.This works with TCPgecko.elf
Thanks! That's the only thing?Yes. All of them other than tcpgecko support file replacement, whereas jgecko u doesn't have file replacement support (yet )
I'll see what I can do (nothing, probably, but worth a shot.). However, when I try to compile the tcpgecko installer, I always get an error in CFile.cpp :\The Cafiine's are only for file replacement and dumping. This kind of stuff is barely existent in the TCP Gecko. You cannot replace files yet but you can dump them manually. It's still possible to add. If some developer can or is willing to implement more file system stuff it would be appreciated. Having both at once would be really useful
C:\Users\Joseph\Desktop\tcpgecko-master>make
CFile.cpp
c:/Users/Joseph/Desktop/tcpgecko-master/src/fs/CFile.cpp: In member function 'int CFile::fwrite(const char*, ...)':
c:/Users/Joseph/Desktop/tcpgecko-master/src/fs/CFile.cpp:185:32: error: 'vasprintf' was not declared in this scope
if((vasprintf(&tmp, format, va) >= 0) && tmp)
^
make[1]: *** [CFile.o] Error 1
make: *** [build] Error 2
Not for me:I'll see what I can do (nothing, probably, but worth a shot.). However, when I try to compile the tcpgecko installer, I always get an error in CFile.cpp :\
@BullyWiiPlaza what gives?Code:C:\Users\Joseph\Desktop\tcpgecko-master>make CFile.cpp c:/Users/Joseph/Desktop/tcpgecko-master/src/fs/CFile.cpp: In member function 'int CFile::fwrite(const char*, ...)': c:/Users/Joseph/Desktop/tcpgecko-master/src/fs/CFile.cpp:185:32: error: 'vasprintf' was not declared in this scope if((vasprintf(&tmp, format, va) >= 0) && tmp) ^ make[1]: *** [CFile.o] Error 1 make: *** [build] Error 2
C:\Users\Bully\Desktop>git clone https://github.com/BullyWiiPlaza/tcpgecko
Cloning into 'tcpgecko'...
remote: Counting objects: 126, done.
remote: Total 126 (delta 0), reused 0 (delta 0), pack-reused 126
Receiving objects: 100% (126/126), 240.55 KiB | 387.00 KiB/s, done.
Resolving deltas: 100% (35/35), done.
Checking connectivity... done.
C:\Users\Bully\Desktop>cd tcpgecko
C:\Users\Bully\Desktop\tcpgecko>make
CFile.cpp
DirList.cpp
StringTools.cpp
entry.c
main.c
pygecko.c
aoc_functions.c
ax_functions.c
fs_functions.c
gx2_functions.c
os_functions.c
padscore_functions.c
socket_functions.c
sys_functions.c
vpad_functions.c
memory_area_table.c
rpx_rpl_table.c
fs_utils.c
sd_fat_devoptab.c
kernel_functions.c
syscalls.c
fs_logger.c
function_hooks.c
exception_handler.c
memory.c
logger.c
net.c
utils.c
kernel_hooks.S
syscalls_asm.S
linking ... tcpgecko.elf
C:\Users\Bully\Desktop\tcpgecko>
I reinstalled it today, still getting it. Maybe because I'm using portlibs and libogc from your loadiine tutorial? Should I not have used that? Or do I have to use git to download it?Not for me:
Install devkitPro properly.Code:C:\Users\Bully\Desktop>git clone https://github.com/BullyWiiPlaza/tcpgecko Cloning into 'tcpgecko'... remote: Counting objects: 126, done. remote: Total 126 (delta 0), reused 0 (delta 0), pack-reused 126 Receiving objects: 100% (126/126), 240.55 KiB | 387.00 KiB/s, done. Resolving deltas: 100% (35/35), done. Checking connectivity... done. C:\Users\Bully\Desktop>cd tcpgecko C:\Users\Bully\Desktop\tcpgecko>make CFile.cpp DirList.cpp StringTools.cpp entry.c main.c pygecko.c aoc_functions.c ax_functions.c fs_functions.c gx2_functions.c os_functions.c padscore_functions.c socket_functions.c sys_functions.c vpad_functions.c memory_area_table.c rpx_rpl_table.c fs_utils.c sd_fat_devoptab.c kernel_functions.c syscalls.c fs_logger.c function_hooks.c exception_handler.c memory.c logger.c net.c utils.c kernel_hooks.S syscalls_asm.S linking ... tcpgecko.elf C:\Users\Bully\Desktop\tcpgecko>
I use those as well, strange...I reinstalled it today, still getting it. Maybe because I'm using portlibs and libogc from your loadiine tutorial? Should I not have used that? Or do I have to use git to download it?
I ticked everything in the installation, is there something I should not have installed? I'll try git after school todayI use those as well, strange...
You can try using the same commands as I did with git clone to download the repository.
It should just work if you install the TCP GeckoHello I have a question,
if I installed the games on a USB Hard Drive, is it still possible to hack the ram of that game? The JGecko U client won't connect to the WiiU. Maybe I need to open ports or something like that. Help would be greatly apprecitated since this tool is very intresing.