Hacking it is a solution to patch game ?

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Dter ic said:
no need for your boring input
laugh.gif
(im not serious btw)

ok ok lets all stop talking about this shall we?

Maybe not acting like a five year old is boring to you, but eventually, a person has to mature.

None of this is relevant to what the OP is asking, so we're all pretty off-topic.
 
phoenixgoddess27 said:
Dter ic said:
no need for your boring input
laugh.gif
(im not serious btw)

ok ok lets all stop talking about this shall we?

Maybe not acting like a five year old is boring to you, but eventually, a person has to mature.

None of this is relevant to what the OP is asking, so we're all pretty off-topic.
Speaking of off-topic, did you know the AUS dollar is rising?
 
You can find the Open Patch at DS Scene. I myself prefer Hex Edit by hand, but Open Patch is a quite useful tool.

Retro used it a few times and added his hex fixes to it.

http://www.ds-scene.net/?s=viewtopic&n...amp;type=phrase

It's correct, bitonio makes a lot of threads. But you know... He has something to say and makes serious research for the DSTT community.
If you don't have anything serious to say, I'd suggest to call mum and tell her how you feel. Or something like that.
tpi.gif
 
Hey, c'mon, let's focus!
I'm pretty sure this infolib information is found with some apps.
Take a look:

http://tb7.cocolog-nifty.com/blog/2009/02/dstt-75fa.html

It pretty much seems like there's a procedure with some programs that
are able to discover a way to boot games fast, and integrate these informations
to the Infolib.dat.

infolibmerger.nds; infolib_custom_kit_003.zip; makelib.ips; makelib.nds etc.
 
I couldn't find this "Infolib.dat generator" and this modified R4patch.dat.
But it seems to be a very legit path.
The other site I mentioned earlier talks about infolibmerger.nds too.

After all, this must be the "secret". The hackers are not doing much for infolib, just using some
wicked rare programs. That's why infolibs are so quick to emerge in Internet.
 
valp said:
I couldn't find this "Infolib.dat generator" and this modified R4patch.dat.
But it seems to be a very legit path.
The other site I mentioned earlier talks about infolibmerger.nds too.

After all, this must be the "secret". The hackers are not doing much for infolib, just using some
wicked rare programs. That's why infolibs are so quick to emerge in Internet.

I found this:

CODEhttp://www.ndstti.cn/download/tool/infolib_custom.7z


It contains the infolibmerger.nds what you talking about and also contains a makeinfo.nds for DSTT but the main problem is I don't have a DSTT card so the makeinfo.nds doesn't work on my card. The infolibmerger.nds works, but it doesn't mater because I can't make the lib files.
frown.gif

I think for a YSMenu the modified R4patch.dat would be the key which you talking about.
 
Actually, I'm thinking this procedure only works with slow loading games that, at least, load. Not for errcode=-4...
However, my R4, which is based in DSTT system, doesn't have errcode=-4. I think using these programs + an DSTT based R4s it might work for errcode=-4 system.
 
gaboros said:
valp said:
I couldn't find this "Infolib.dat generator" and this modified R4patch.dat.
But it seems to be a very legit path.
The other site I mentioned earlier talks about infolibmerger.nds too.

After all, this must be the "secret". The hackers are not doing much for infolib, just using some
wicked rare programs. That's why infolibs are so quick to emerge in Internet.

I found this:

CODEhttp://www.ndstti.cn/download/tool/infolib_custom.7z


It contains the infolibmerger.nds what you talking about and also contains a makeinfo.nds for DSTT but the main problem is I don't have a DSTT card so the makeinfo.nds doesn't work on my card. The infolibmerger.nds works, but it doesn't mater because I can't make the lib files.
frown.gif

I think for a YSMenu the modified R4patch.dat would be the key which you talking about.
this is still missing the custom r4patch.dat
 
No it's not a solution! infolib need to be manually added by using debugger not infolibmaker or w/e! If infolib was that easy to fix, then all games should work for DSTT by now... and for extinfo is uh... dunno how to explain it but it will be easy after a fix had made...
 

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