Hacking ISO to Wiiware

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If i understand correctly; then the size of the NAND available to the end user is less than half the full amount. After factoring in all the system files we'd be left with around 256 megs.

With that being said I'm sure that there would be at least a couple of Wii games that could shrunk down to that size. Do it Dreamcast style. Rip all the FMVs, downgrade the audio to mono and there you go
wink2.gif
. Unfortunately all the people capable of making ISOs into channels wouldn't do it since they know how ass backwards it is. They would have to figure out how to get the ISO to run as a channel and then diddle around with the game until they got it down to the right size. They would have to dick around with each new game they'd want to make into a channel and the end result would be completely pointless. There is just no motivation for doing this beyond a proof of concept.

Still i would love to see a retail Wii ISO show up in channel form if for no other reason then the novelty of it.
 
Well a wiiware game and disc based game is insanely different... even if the disc based one was say 40mb still there is still too much nasty stuff to make it run over the nand... disc based games has just single thing to do with nand... that is the savedata...

Disc based games loads their content from discs whereas wiiware games load from nand... with completely different ios calls...

And actually nand space is too shallow so there is no use if it was made possible...
 
samagon said:
If i understand correctly; then the size of the NAND available to the end user is less than half the full amount. After factoring in all the system files we'd be left with around 256 megs.

With that being said I'm sure that there would be at least a couple of Wii games that could shrunk down to that size. Do it Dreamcast style. Rip all the FMVs, downgrade the audio to mono and there you go
wink2.gif
. Unfortunately all the people capable of making ISOs into channels wouldn't do it since they know how ass backwards it is. They would have to figure out how to get the ISO to run as a channel and then diddle around with the game until they got it down to the right size. They would have to dick around with each new game they'd want to make into a channel and the end result would be completely pointless. There is just no motivation for doing this beyond a proof of concept.

Still i would love to see a retail Wii ISO show up in channel form if for no other reason then the novelty of it.

I guess 50% of the space is reserved for essential channels and nintendo IOS. Most IOS are 1,7 MB and nintendo won't force you to delete one of you channels or saves if a new update is installed, while you have "0 blocks left".
 
Well I found a Wii Chess game that was scrubbed to 26 mb and worked perfectly, so I wonder why they didn't just release it as WiiWare in the first place
 
eric_4_life said:
Well I found a Wii Chess game that was scrubbed to 26 mb and worked perfectly, so I wonder why they didn't just release it as WiiWare in the first place

Possibly there were no wiiware service when the game released... (just guessing)
 
Hmm, if the ios calls are indeed completely different, then I guess there is no use.

I dunno, I just Had this fantasy of converting ISO's into small wads and using them as channels, it'd be freaking ill if it was possible.
 
eric_4_life said:
Well I found a Wii Chess game that was scrubbed to 26 mb and worked perfectly, so I wonder why they didn't just release it as WiiWare in the first place
It was WiiWare in Japan. So far its only made retail in Europe where it didn't do well.
 
A really small game is Super Fruit Fall(why did I buy it at first?)! You can start playing it and because of it's size, you can remove the DVD and still play the game normally since it fits in the access memory! You can load every level without any prob!
biggrin.gif
 
forbore said:
A really small game is Super Fruit Fall(why did I buy it at first?)! You can start playing it and because of it's size, you can remove the DVD and still play the game normally since it fits in the access memory! You can load every level without any prob!
biggrin.gif

0_0... that's amazing! pretty amusing
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