Homebrew Homebrew game Project The Legend of Zelda: A Link to the Past - ALEK'S Ultimate NX

  • Thread starter Thread starter alexgg1014
  • Start date Start date
  • Views Views 1,862
  • Replies Replies 26
  • Likes Likes 14
I get a python error, if i want to use the language extraction tool.
What can i do?

Code:
   import util                 # noqa: E402
    ^^^^^^^^^^^
ModuleNotFoundError: No module named 'util'
 
Awesome, was really hoping to see this. Everything SNES 16:9 mode is welcome, the games really deserve to have a wider view and it is awesome, that you already have the companion there. Will try it out in depth. Zoom in and out like Link's Awakening DX is also good for several devices and screen sizes...
 
Works great, I love the widescreen support . I have tried adding an MSU audio pack, but it says no pack found. How do you get them to register?
 
Just one thing... Link does not show on the map when pressing x? Not too bothered personally but thought I'd mention it!
thx for the feedback ;)
Post automatically merged:

Awesome, was really hoping to see this. Everything SNES 16:9 mode is welcome, the games really deserve to have a wider view and it is awesome, that you already have the companion there. Will try it out in depth. Zoom in and out like Link's Awakening DX is also good for several devices and screen sizes...
Its difficult because LADXHD is built different, I dont think i could add that becuase how A link to the past work
Post automatically merged:

I get a python error, if i want to use the language extraction tool.
What can i do?

Code:
   import util                 # noqa: E402
    ^^^^^^^^^^^
ModuleNotFoundError: No module named 'util'
That one's on me — the error message is useless. The tool isn't standalone: it needs the assets/ folder from the repository, where the language tables live. Copying just the .py can't work.

Grab Source code (zip) from the release page, unpack it, and run it from inside that folder:

python tools/make_language_pack.py "your-rom.sfc"

I've fixed it to say that instead of throwing a Python traceback — it'll be in the next build.

Works great, I love the widescreen support . I have tried adding an MSU audio pack, but it says no pack found. How do you get them to register?
Real bug, thanks for finding it. The detection looked in msu/ while playback looked in the game's root folder, and the setting that connects them was never written into zelda3.ini — so there was no way to work it out.

Fixed in the next build. Meanwhile you can make it work by hand:

  1. Put the pack in switch/Zelda3/msu/, named alttp_msu-1.pcm, alttp_msu-2.pcm, …
  2. Add this under [Sound] in zelda3.ini:
    MSUPath = msu/alttp_msu-
  3. Turn on MSU1 MUSIC in SETTINGS → AUDIO
After the fix that's the default, so dropping the pack in msu/ will just work.
 
Last edited by alexgg1014,
  • Like
Reactions: Lostbhoy

Site & Scene News

Popular threads in this forum