Awesome, was really hoping to see this. Everything SNES 16:9 mode is welcome, the games really deserve to have a wider view and it is awesome, that you already have the companion there. Will try it out in depth. Zoom in and out like Link's Awakening DX is also good for several devices and screen sizes...
@alexgg1014 I don't know what you call this but is there any way to stop the screen moving when going to the edge? I've highlighted the redundant areas in red
Awesome, was really hoping to see this. Everything SNES 16:9 mode is welcome, the games really deserve to have a wider view and it is awesome, that you already have the companion there. Will try it out in depth. Zoom in and out like Link's Awakening DX is also good for several devices and screen sizes...
That one's on me — the error message is useless. The tool isn't standalone: it needs the assets/ folder from the repository, where the language tables live. Copying just the .py can't work.
Grab Source code (zip) from the release page, unpack it, and run it from inside that folder:
python tools/make_language_pack.py "your-rom.sfc"
I've fixed it to say that instead of throwing a Python traceback — it'll be in the next build.
Real bug, thanks for finding it. The detection looked in msu/ while playback looked in the game's root folder, and the setting that connects them was never written into zelda3.ini — so there was no way to work it out.
Fixed in the next build. Meanwhile you can make it work by hand:
Put the pack in switch/Zelda3/msu/, named alttp_msu-1.pcm, alttp_msu-2.pcm, …
Add this under [Sound] in zelda3.ini:
MSUPath = msu/alttp_msu-
Turn on MSU1 MUSIC in SETTINGS → AUDIO
After the fix that's the default, so dropping the pack in msu/ will just work.
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