Thank you!!Just saw this. I'll get one put together. Been working on some other projects lately. To clarify, when you press Y you want B, and when you press B you want A?
Thank you!!Just saw this. I'll get one put together. Been working on some other projects lately. To clarify, when you press Y you want B, and when you press B you want A?
Thank you a lot! It works perfectly, and it's pretty easy to activate. This makes a lot of GBC games more comfortable to play. I'll spread it around!Here you go! Just a note though; you do lose the Y button with this setup. If you want to play a game that uses it, you'll have to reboot first to reset the HID process.
Wowies, I was looking for something exactly like that. I couldn't even get NTR to work properly, but apparently this program just works with Luma, no NTR required. I just wish Y workedHere you go! Just a note though; you do lose the Y button with this setup. If you want to play a game that uses it, you'll have to reboot first to reset the HID process.
tried it with Gateway latest Emunand..not workingI actually found this thread while looking up to see if it was possible for other reasons. I played around with Kazo's InputRedirectionNTR code, and found out that it can be done, and actually got it to work with the combo you wanted (L+B = R). I've posted the CIA here, and the code is here if anyone else wants to look at it. My changes are in injector/source/injected.s.
tried it with Gateway latest Emunand..not working
btw am using o3ds
Wowies, I was looking for something exactly like that. I couldn't even get NTR to work properly, but apparently this program just works with Luma, no NTR required. I just wish Y worked
I wish Nintendo just added button mapping to their new games. OOT/MM and Kirby games are so annoying without it.
Get Luma and never look back https://3ds.guide/
I fully agree. This is really useful.Someone should start a thread to remap buttons.
Is there anyway you could create a CIA file where the Zl and Zr buttons are switched with the L and R buttons on the N3DS?Not sure what I was thinking when I made that one. This one moves Y to A. So, B = A, Y = B, and A = Y.
Agreed. I've never used Gateway EmuNAND, but I did some tests with Corbenik; this doesn't work if svcBackdoor isn't patched back in. Luma has an option for this.
That doesn't work on the N3DS since there is no "hole" to blow in.Quick Fix: Put your lips on your shoulder button and BLOOOOOOOOOOOW as hard as you can.
This is really fantastic, you should make a thread for it to make sure it gets the attention it deserves. It improves Kirby Triple Deluxe immensely for me.Not sure what I was thinking when I made that one. This one moves Y to A. So, B = A, Y = B, and A = Y.
Agreed. I've never used Gateway EmuNAND, but I did some tests with Corbenik; this doesn't work if svcBackdoor isn't patched back in. Luma has an option for this.
I don't think home is mappable. If I remember right, it is handled by a different part of the hardware (as well as the power button).What i need to patch in your code to map Start+Select to HomeButton? (is home mappable at all?)
I've been meaning to do some more work on it, but I would like to create a thread with some instruction on how it works and what to do to create your own mappings. I'd really like to make it more easily customizable, but I need to figure out how the injector works to make that happen. My original goal when starting to work on this was swapping ZL/ZR with L/R for MH Generations, since I have the hunting grip for it. But, I'm not exactly sure how or where to hook the ir:rst process for it yet.This is really fantastic, you should make a thread for it to make sure it gets the attention it deserves. It improves Kirby Triple Deluxe immensely for me.
It's kinda more convenient to post it in homebrew dev section (tutorial section?) but I may be wrong.I don't think home is mappable. If I remember right, it is handled by a different part of the hardware (as well as the power button).
I've been meaning to do some more work on it, but I would like to create a thread with some instruction on how it works and what to do to create your own mappings. I'd really like to make it more easily customizable, but I need to figure out how the injector works to make that happen. My original goal when starting to work on this was swapping ZL/ZR with L/R for MH Generations, since I have the hunting grip for it. But, I'm not exactly sure how or where to hook the ir:rst process for it yet.
Basically, I'm a bit stuck moving forward atm; I haven't done a lot of reverse engineering. But I'll try to get something written up. Would it be best to post it here or over in homebrew dev?
Could a similar thing be done to map circle pad movement to d-pad? This would save a lot of lives in Pokemon... Hatching eggs on the circle pad's a pain!
Not sure what I was thinking when I made that one. This one moves Y to A. So, B = A, Y = B, and A = Y.
Agreed. I've never used Gateway EmuNAND, but I did some tests with Corbenik; this doesn't work if svcBackdoor isn't patched back in. Luma has an option for this.