Killer Phantom said:
Someone should make a complete guide for this.
More reason to go back and play this game. It's much funner having infinite gil and such.
A guide would be infinitely long, as there are so many aspects that could be exploited. You could essentially write your own game on top of this one, using assets like sounds and models.
But, here's a quick way of getting started:
1) Aquire the wad, VC Extractor, Wadunpacker, and Wadpacker. They are available on
http://www5.atpages.jp/wiihack/
2) Use Wadunpacker to extract the contents of the wad.
3) Use VC Extractor on 00000002.app
4) Locate "Script" folder.
5) Inside "Script", you will find "ProgramArchlordComp_en_us.NUT".
6) NUT files are simply native C++ files with custom extensions. They can be opened with any text editor, but I recommend Notepad++, as it supports C++ formatting for easy reading.
7) If you don't know C++, get aquainted. The code is pretty self-explanatory, if you know what you're looking for.
Items contained within the code are as follows:
+ Functions handling gil, build points, experience, dungeon difficulty, monster difficulty, monster spells, fighter spells, building limits, story events, etc.
+ Building sizes, placement, etc.
+ Model IDs.
+ Button commands.
+ Debugging.