Hi everyone,
Can a coder please explain to me what happens when a game like Sam & Max calls an IOS reload when run from USB loader?
Does the game do a reload on on the cIOS it is run from, or does it reload the original IOS?
Can a cIOS be made to ignore IOS reload calls, or maybe always reload itself if such a call is made?
I am a (crappy) coder myself, but I fail to understand why this is such a huge problem.
Is this something Waninkoko/Hermes will be able to solve eventually?
Cheers,
raschi
Can a coder please explain to me what happens when a game like Sam & Max calls an IOS reload when run from USB loader?
Does the game do a reload on on the cIOS it is run from, or does it reload the original IOS?
Can a cIOS be made to ignore IOS reload calls, or maybe always reload itself if such a call is made?
I am a (crappy) coder myself, but I fail to understand why this is such a huge problem.
Is this something Waninkoko/Hermes will be able to solve eventually?
Cheers,
raschi