See, I want to create some homebrew for my GBA to play, but i dont know how. Any advice. Please help cause I'm getting bored with commercial nintendo games that are boring. I have some awesome ideas for gba but cant develop. PLEASE HELP!!!
Psyfira said:You need to learn C first, you'll find books on that in your local library or sticking it into google should pull up a tutorial. It'll take a while, but after that you can then take a look at http://www.coranac.com/tonc/text/ .
Wrong. Homebrew isn't illegal.Hitsuagaya said:gl but keep in mind ur doing illegal thing by HB
Psyfira said:You need to learn C first, you'll find books on that in your local library or sticking it into google should pull up a tutorial. It'll take a while, but after that you can then take a look at http://www.coranac.com/tonc/text/ .
gbpic said:Psyfira said:You need to learn C first, you'll find books on that in your local library or sticking it into google should pull up a tutorial. It'll take a while, but after that you can then take a look at http://www.coranac.com/tonc/text/ .
Also, Java is easy to learn, and is similar to C++...
http://blog.davr.org/2007/08/08/java-for-nds/ >_>mrgone said:oh, you have a java virtual machine for gba ?
Wait what? Wintermute (the maintainer of DevKitPro) has been against PAlib since the beginning, and has actively recommended people not to use it. My own installation of DevKitARM has nothing related to PAlib in it. Perhaps you're thinking of the reverse situation by mistake. PAlib contains (some revision of) DevKitARM, but not the other way around.how_do_i_do_that said:palib is already integrated into the devkit. you would already know that if you actually used it.
JakePsycho said:Ok, these all seem like wonderful applications, but were do I download Dragon Basic. Also, how do I make games in C and C++? How do I patch it with supercard sd patcher?
I use SuperCard CF and when I develop a game, I don't even need to run through the patcher. Your millage may vary I guess. Keep in mind I am not doing any saves at the moment, etc that would require the patch.
svn co svn://svn.ps2dev.org/psp/trunk/psptoolchainhow_do_i_do_that said:With the compiler you can compile code for any ARM based platform which includes GBA, NDS, PSP, etc.
Actually PSP is a MIPS architecture, so gcc ARM will not produce a usable binary for PSP. But they do have a mips compiler in the devkitpro tools set somewhere. However, I use psptoolchain as my PSP gcc tool set of choice. Many many libraries have been ported and are kept up to date via svn repositories.
If on linux:
CODE