Tutorial  Updated

Install ARK-bubble on FW 3.60+

Just copying my guide I made on reddit:

Thanks to the new psvimgtools, we can edit our CMA backups. This allows for installation of homebrew bubbles using the pboot trick on FW 3.60+.

This is a short guide on how to install an ARK bubble using the pboot trick on FW 3.60+ using the psvimgtools.


Needed files:
psvimgtools - https://github.com/yifanlu/psvimgtools/releases

ARK pboot bubble for Vita 3.60 - http://wololo.net/talk/viewtopic.php?f=58&t=47678


1. Get your PSN AID. This is the 16-hex code found in your CMA backup folder path.


To quote Yifan:"For example, if I wish to decrypt PS Vita/PGAME/xxxxxxxxxxxxxxxx/NPJH00053/game/game.psvimg then my AID is xxxxxxxxxxxxxxxx"


2. You can now use this site: http://cma.henkaku.xyz/ to get your KEY. Thanks Davee!


3. Download and extract the psvimgtools for your OS. We will need to use the command line/terminal for these next steps.


4. Backup a PSP game from your Vita to your computer using qCMA.


5. Find the PSP game backup in the folder: PS Vita/PGAME/xxxxxxxxxxxxxxxx/[GAMEID]/game/game.psvimg. Copy this file to your psvimgtools folder.


6. Run "psvimg-extract -K YOUR-KEY game.psvimg game". You will get a folder named ux0_pspemu_temp_game_PSP_GAME_GAMEID.


7. Extract the ARK pboot bubble archive and find the PBOOT.PBP. Use this PBOOT.PBP to overwrite the one in your output_folder which you just generated using psvimg-extract.


8. Run "psvimg-create -n game -K YOUR-KEY game game". You will get "game.psvimg" and "game.psvmd" in your game folder. Use these to overwrite the ones in your CMA backup folder.


9. Restore the backup from your PC to your Vita using Qcma.


10. Copy ARK_01234 from the ARK pboot bubble archive to PS Vita/PSAVEGAME/xxxxxxxxxxxxxxxx/


11. Restore the ARK-2 PSP SAVEDATA from your PC to your Vita using Qcma.


12. Say thanks to yifan.lu, xyz, Proxima, qwikrazor87 and Davee for this neat trick.

EDIT: Updated the guide. Thanks for feedback.
 
Last edited by Cinnamon,

the_otsutsuki

Well-Known Member
Member
Joined
Feb 19, 2017
Messages
145
Trophies
0
Age
33
XP
544
Country
United States
Yes, it's installing in ms0, only move for PSP/VHBL, use psp filer or vitaftp for to move.

Enviado de meu ASUS_T00J usando Tapatalk

I'm sorry. Im not understanding you quite correctly. So I'm supposed to get the error ? I have no idea what I'm doing. I'm new to the vita hacking community. Currently I'm going to try to redo my ark bubble since it won't work for me anymore. I'll post more when I'm finished
 

pauloedsonjk

Well-Known Member
Member
Joined
Oct 15, 2016
Messages
115
Trophies
0
XP
80
Country
Brazil

the_otsutsuki

Well-Known Member
Member
Joined
Feb 19, 2017
Messages
145
Trophies
0
Age
33
XP
544
Country
United States
So when I clicked on install for the gba emulator on ark it took me out of ark and now it's not doing anything. Should I just wait ?
 

Purple_Heart

GBATemp´s weirdest Individual
Member
Joined
Oct 11, 2015
Messages
4,412
Trophies
1
Age
28
Location
Hamburg
XP
3,738
Country
Germany
nevermind it worked

--------------------- MERGED ---------------------------

i am testing custom themes on 3.63 now (i am repacking the modded backup)
 

rileysrjay

Connoisseur of all things Morshu
Member
Joined
Apr 2, 2016
Messages
1,121
Trophies
1
Age
23
Location
Koridai
XP
2,285
Country
United States
Question why should one use Ark over Adrenaline?
There really is no reason to use ark over adrenaline that I can think of if you are on 3.60. adrenaline definitely has some better features, and If you want decent ps1 emulation just use RetroArch. If you are on 3.63 your only choice is ark since adrenaline requires henkaku.

--------------------- MERGED ---------------------------

nevermind it worked

--------------------- MERGED ---------------------------

i am testing custom themes on 3.63 now (i am repacking the modded backup)
Doesn't hackinformer have a guide on custom themes on 3.63? Also let me know how easy the process is, I've been thinking about trying custom themes the last couple of days.
 
Last edited by rileysrjay,

Purple_Heart

GBATemp´s weirdest Individual
Member
Joined
Oct 11, 2015
Messages
4,412
Trophies
1
Age
28
Location
Hamburg
XP
3,738
Country
Germany
my psvita dont reconize the modded backup (with qcma) it says no backups....



--------------------- MERGED ---------------------------

There really is no reason to use ark over adrenaline that I can think of if you are on 3.60. adrenaline definitely has some better features, and If you want decent ps1 emulation just use RetroArch. If you are on 3.63 your only choice is ark since adrenaline requires henkaku.

--------------------- MERGED ---------------------------


Doesn't hackinformer have a guide on custom themes on 3.63? Also let me know how easy the process is, I've been thinking about trying custom themes the last couple of days.

can you pm me the guide?
 

2DSGamerdude

Well-Known Member
Member
Joined
Apr 6, 2015
Messages
660
Trophies
0
Location
Gamecube Land
XP
1,472
Country
Greece
question: on mac (iMac 64bit), how do you run the commands? i have trouble getting the commands to work properly?

Nevermind, i got the "PSvimgtools" for 32bit windows from Yluflin's github, i think he released it recently, it wash' there some days ago. (support for win 32bit users like myself)

the program works now, after some properly command line usage i got the extract from the game.psvimg file and create the custom files etc.

the Ark that i made using Ape Escape didn't work, gave an error when i tried to put it back to my vita?

but the "Dissida DUOdem Prologus demo" however worked fine no errors :)
 
Last edited by 2DSGamerdude,

pauloedsonjk

Well-Known Member
Member
Joined
Oct 15, 2016
Messages
115
Trophies
0
XP
80
Country
Brazil
um now that i have a custom ark bubble on my Vita FW 3.63 working, how can i transfer my hombrew files? like N64 emu?

i don't like the "VitaFTP" way to transfer, um how can i use PspFiler to do so?
Use Qcma for transfer and psp filer to move.

Enviado de meu ASUS_T00J usando Tapatalk
 

2DSGamerdude

Well-Known Member
Member
Joined
Apr 6, 2015
Messages
660
Trophies
0
Location
Gamecube Land
XP
1,472
Country
Greece
Use Qcma for transfer and psp filer to move.

Enviado de meu ASUS_T00J usando Tapatalk

i did that using a random PSP save to transfer my n64 emu stored in "INSTALL.ZIP" file, it worked,
but when i unzipped the folder to /ISO/ folder, and then tried to load my n64 Qboot.pbp file it showed black screen with and error code?
should i install VBHL so the emulators will work/load?
 

pauloedsonjk

Well-Known Member
Member
Joined
Oct 15, 2016
Messages
115
Trophies
0
XP
80
Country
Brazil
i did that using a random PSP save to transfer my n64 emu stored in "INSTALL.ZIP" file, it worked,
but when i unzipped the folder to /ISO/ folder, and then tried to load my n64 Qboot.pbp file it showed black screen with and error code?
should i install VBHL so the emulators will work/load?
Move it for your folder vhbl, and try again.

Enviado de meu ASUS_T00J usando Tapatalk
 

2DSGamerdude

Well-Known Member
Member
Joined
Apr 6, 2015
Messages
660
Trophies
0
Location
Gamecube Land
XP
1,472
Country
Greece
Move it for your folder vhbl, and try again.

Enviado de meu ASUS_T00J usando Tapatalk

i moved the n64 emu (the R19 doesn't run dunno why, the R13 however does?) using Savedata,
placing the emu folder in save data and transferring it over, then using VHBL to import my emu from "SAVEDATA" over and it worked.

this is for the n64 emu R13 version, the R19 doesn't want to boot.

well, the emu isn't great, I'm surpassed that it can nearly even run on the vita, well it draws much power from the vita, loading a game takes some power from the battery quite quickly, hence why the n64 emu needs a shit load of power from the orgi console to emulate it "perfectly" -> nah,.
hope that the vita "core" of the new n64 emu will be better, run more games.

well, at least super mario 64 runs, the sound sucks kinda, but it runs, others games no, shame tho. nice n64 library of games.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
    TwoSpikedHands @ TwoSpikedHands: @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the...