If your looking to name the VC Inject exploit you are doing, I came up with a few
ShutterSmash
VCject
ShutterJect
Shutter Console
Niceeeee !
If your looking to name the VC Inject exploit you are doing, I came up with a few
ShutterSmash
VCject
ShutterJect
Shutter Console
Niceeeee !
for(j = offset; j < (offset + 0x100000); j += 0x10000){
IFile_Read(this, read_len, buf, 0x10000);
GSPGPU_FlushDataCache(buf, 0x10000);
GX_SetTextureCopy(buf, j, 0x10000, 0, 0, 0, 0, 8);
GSPGPU_FlushDataCache(j, 0x10000);
//flashes mostly black screen on the bottom screen for a few frames, this is so i know the program is running and not frozen
GSPGPU_FlushDataCache(0x18000000, 0x00038400);
GX_SetTextureCopy(0x18000000, 0x1F48F000, 0x00038400, 0, 0, 0, 0, 8);
svcSleepThread(0x400000LL);
GSPGPU_FlushDataCache(0x18000000, 0x00038400);
GX_SetTextureCopy(0x18000000, 0x1F4C7800, 0x00038400, 0, 0, 0, 0, 8);
svcSleepThread(0x400000LL);
}
IFile_Open(this, L"dmc:/memdump2.lol", 0x6);
IFile_Write(this, written, buf, 0x10000);
GSPGPU_FlushDataCache(0x18000000, 0x00038400);
GX_SetTextureCopy(0x18000000, 0x1F48F000, 0x00038400, 0, 0, 0, 0, 8);
svcSleepThread(0x400000LL);
GSPGPU_FlushDataCache(0x18000000, 0x00038400);
GX_SetTextureCopy(0x18000000, 0x1F4C7800, 0x00038400, 0, 0, 0, 0, 8);
svcSleepThread(0x400000LL);
}
Ok. So, I've figured out my problem:
Code:-snippity snip snip-
This code seems to be completely overwriting the buffer! So, according to a RAM dump, only the last 0x10000 bytes are there... the rest is just 0x00.
Kinda, yeah.
Well if you need testers I'll be happy to test I've only got Super Mario Bros Deluxe VC, Which is 1MB If I am correct
Well if you need testers I'll be happy to test I've only got Super Mario Bros Deluxe VC, Which is 1MB If I am correct
I've got a nand mod so I'm ready to test what ever.
Bad luck, this version gives a black screen after restoring to a VC with Paragon5 Music Cart at least.Ok, the next version is ready! This time, it has support for up to 512kb roms, and STILL no gbc support ... It's in the works
Here's the NEW google forms
http://goo.gl/forms/RzGnDgjoAu
Ok, the next version is ready! This time, it has support for up to 512kb roms, and STILL no gbc support ... It's in the works
Here's the NEW google forms
http://goo.gl/forms/RzGnDgjoAu
Could this, in theory, be used to inject custom stuff into physical games (e.g. custom levels in nsmb2 cartridge)? i.e. a bit like riivolution.