*Can't tell if trolling, or real*
1/25/2015 18:10:45 Super Mario Land 2 Super Mario All-Stars (SNES Games Works) Yes(google forms submission)
Read my last post, try selecting "Initialize Save Data" under the browser settings to completely wipe the browser and try it again. It worked for me.
*Can't tell if trolling, or real*
1/25/2015 18:10:45 Super Mario Land 2 Super Mario All-Stars (SNES Games Works) Yes(google forms submission)
You should try it.
I would, but I'm working on something another user suggested: Try loading code over an actual game, see what happens.
Not abandoning this, don't worry, just looking into this, because it could be a whole world of possibilities.
Is this of any relevance?
http://pastebin.com/UznfrnGb
I am not sure why these guys use pastebin when it's easy to back track and find the pastes.
Correct me if im wrong, but there isn't a game bigger than 512kb on the eshop correct? I do know that Donkey Kong Land 3 is bigger than sml2, but its still 512kb. If there is a bigger game on the eshop (or if someone has DKL3) Id suggest using that to test things. I'd get it myself, but i lack the funds to get a $10 card currently (Darn rent). I'll keep testing what I have, and if someone DOES know how to make a multi-rom loader/selecter that'd REALLY be great.
Wario Land II is 1mb. Rayman, Shantae, and Xtreme Sports are 4mb GBC games.
Already had that, a member of GBATemp(kazoWAR), the creater, link me to that in a pm.
I shouldve been specific but i meant straight GB games
Yea, sorry. I didn't know there was a GBC version of Wario Land II until after I posted that. The biggest GB game is 512kb in that case.
I would, but I'm working on something another user suggested: Try loading code over an actual game, see what happens.
Not abandoning this, don't worry, just looking into this, because it could be a whole world of possibilities.
Any luck with getting Code for Actual Games to work yet? I am very interested in your work
Haven't really been working on that. I would love to have it myself, but here's my concern: piracy. What's going to stop someone from just injecting a full, commercial game into the memory? Nothing. So, I've just been focusing on vc for now.
Well I am still patiently waiting for the ability to inject GBC Roms any luck on that yet? I'd be glad to test it out
int i;
int offset = 0;
int j;
addr = 0x16800000;
GSPGPU_FlushDataCache(addr, 0x10000);
GX_SetTextureCopy(addr, buf, 0x10000, 0, 0, 0, 0, 8);
GSPGPU_FlushDataCache(buf, 0x10000);
svcSleepThread (0x400000LL);
for(i = 0; i < 0x4000; i++){
if(buf[i] == 0x0000CEED){ // start of logo data
offset = addr + ((i - 4) * 4);
IFile_Open(this, L"dmc:/rom.nes", 0x1);
*((int *)this + 1) = 0x00000000; //Fseek to 0
if(offset != 0){
for(j = offset; j < (offset + 0x100000); j += 0x10000){
IFile_Read(this, read_len, buf, 0x10000);
GSPGPU_FlushDataCache(buf, 0x10000);
GX_SetTextureCopy(buf, j, 0x10000, 0, 0, 0, 0, 8);
GSPGPU_FlushDataCache(j, 0x10000);
//flashes mostly black screen on the bottom screen for a few frames, this is so i know the program is running and not frozen
GSPGPU_FlushDataCache(0x18000000, 0x00038400);
GX_SetTextureCopy(0x18000000, 0x1F48F000, 0x00038400, 0, 0, 0, 0, 8);
svcSleepThread(0x400000LL);
GSPGPU_FlushDataCache(0x18000000, 0x00038400);
GX_SetTextureCopy(0x18000000, 0x1F4C7800, 0x00038400, 0, 0, 0, 0, 8);
svcSleepThread(0x400000LL);
}
}
return 0;
}
}
I'm currently working on an idea to do that.
For those who know a lot about GB, you'll probably know that EVERY cartridge/rom has the nintendo logo in its data. At a fixed location. So, by doing a technique similar to the pokemon injection box find, I should be able to find the address to inject too... Right? Well, It doesn't seem to be working.
Code:
Code:-snip-