1. Lvutir

    OP Lvutir Member
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    :nds:Hi there!:nds:
    Recently I've been messing around a lot with all the possibilities in Inazuma Eleven 2: Firestorm/Blizzard (EN) for the DS on my own, but I've decided it's better to instead share it with everyone so nothing gets lost again like it last time. You can still find a lot of threads on this forum about the old translation/undubbing projects with tools and knowledge that have now gone lost. So, with this project I hope to achieve the perfect compilation of all tools and info around this one thread to never have these get lost again.

    I'm currently already working on a Google Docs which has the goal of containing all information about the editing possibilities within this game.
    https://docs.google.com/document/d/1ufYRE5lJjP0-flrwZoUcfgeqSXdJbUA555qTtZfeutk/edit?usp=sharing
    I will try to add more as quickly as possible, but doing everything in one go is just not human.
    At this moment in time I know how to:
    -Edit Character Data
    -Swap Character Appearance Data
    -Change uncompressed English text
    -Swap files from the other games in the series that are formatted similarly
    -Configure the INAZUMA.INI to change settings

    This might not sound like a lot but it can bring you decently far with creating some fun edits of your favourite characters. However when it comes to my progress in discovering new things, I've kind of been put at a halt. Even with a lot of the data in the English files being logical, there's still a lot of compressed/encrypted data which I have a hard time to understand. I know this might not be the time anymore for people to be interested in romhacking old games and whatever, but if anyone wants to pick up the challenge to create tools for any of this data, or somehow dig up the tools that are now lost.
    Roxas75's player edit tool is still around, but unfortunately hex editing gives way more freedom in changing character data. Other than that, all tools have led to dead ends. Including the script text encyption/decription tool noted on https://gbatemp.net/threads/inazuma-eleven-e-full-project.276441/page-13
    I hope to reignite interest in romhacking for this game with the effort I'm putting into the availability. If you have any questions about the Google Docs, or if you want to help, reply here or send me a PM!

    Thanks for reading!:)

    BIG UPDATE: It seems I was using an old version of Tinke this entire time, and a lot of new features have been added in the newer one. A lot of my knowledge is still applicable but I am now in a phase where I'm testing out all the possibilities this new version has. I won't be updating the Google Docs for a bit.
     
    Last edited by Lvutir, Jul 18, 2020
  2. PokefanBrian

    PokefanBrian Advanced Member
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    Great thread!
     
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  3. Hexakis

    Hexakis Newbie
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    Awesome thread! I read through the Google Doc and saw that you mentioned 2D sprites I am actually looking for a way to rip the overworld sprites from IE2/IE3, because I and a whole lot of other people are making a Inazuma Eleven fangame (which you can find back on the Inazuma Eleven subreddit on the sidebar) so send me a quick message/join the Discord server or add me on Discord at
    Wesley#3187
     
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  4. PokefanBrian

    PokefanBrian Advanced Member
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    Do you maybe know how to extract the graphics from the Inazuma Eleven 1-3 games?
    Thanks in advance!
     
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  5. Hexakis

    Hexakis Newbie
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    You can use Tinke to extract files like the head sprites, body sprites, general game assets such as the 2d stadions, 3D models of overworld things like the vehicles

    for more complicated models like The Inazuma School you can use Apicula just type "Apicula Github" on Google and then the first result which will then rip 3D models from IE1-3 which you can then convert to files that can be opened in Blender using the same tool
     
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  6. Lvutir

    OP Lvutir Member
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    Hey guys, thank you for answering to the thread. Sorry for not reacting earlier, had a bit of a lack of interest the weeks and was addicted to Hades. I sent you a friend request on discord to discuss more stuff.

    At the time that I started the Google Docs I was using an older version of Tinke as it was the one provided by a 3rd-party website. Didn’t know it was on GitHub. I’ve indeed found out that Tinke can now decompress a lot of the things that it used to be unable to, and got a bit overloaded.

    I’ll be sure to check out what you guys have done so far. (My discord is Elroy#4043)
     
    Last edited by Lvutir, Jul 27, 2020
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  7. SwareJonge

    SwareJonge Newbie
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    You can take a look at the code for my program to extract stats from the players, i know how the struct works for unitstat.dat, it's basically (PlayerID + 1) * 0x50

    I've also made some writeups about structs in the repo but i can't send a link unfortunately

    The repo is called "Inazuma Eleven Stats extractor"
     
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  8. Lvutir

    OP Lvutir Member
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    Just discovered how to replace members in teams and editing their level to a certain extent. Trying to change Raimon is very buggy and I haven't tested on Story, yet. But regular teams seem to fully working!

    Nice, previously I was doing it manually by checking what Special Moves were assigned to what players and checked on Special Move ID. But this is going to be way faster.
     
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  9. PedroAstro

    PedroAstro Newbie
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    Hello, I am having problems when I want to export the nbsxx files (the 3D models of the faces and hair of the characters), I have downloaded the Apicula program on my pc but when I want to start it immediately it closes without even giving you an option to see what is what the command console gives you when you run the program, so I can't enter the extraction and conversion codes to collada to be able to open them in blender, I'd really appreciate if you could help me, greetings and thanks in advance.

    I quote screenshot of the mentioned error:

    error apicula.png
     
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  10. PedroAstro

    PedroAstro Newbie
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    Hello, I would like to get in touch with Lvutir or someone who knows about IE rom hacking to know if he could help me with the above mentioned by me in the thread of this post about the Apicula program, thanks.
     
    Last edited by PedroAstro, Aug 6, 2020 at 10:40 PM
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  11. Lvutir

    OP Lvutir Member
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    I'm unfortunately unfamiliar with apicula, the tool I've used is Tinke 0.9.2
    That one worked fine for me.

     
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