Homebrew Idea for NDSI homebrew

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TrolleyDave said:
fudgenuts64 said:
TrolleyDave said:
bestbuymacman said:
Thank you blue star. But i have a question, then how does the zelda TP hack work? that is the whole point. Also, can't we modify the signature? not create a new one?



EDIT- well, coolness, you have been reported. thanks for the non-constructiveness, man!

Because the TP hack uses a save to insert executable code into the main RAM. A very small bit of code. And because it uses an overflow to spill the code in a portion of other code that's already signed and been verified it gets away with it. What you're talking about isn't feasible.
If the Twilight Hack was able to run code without the common key, isn't it possible to run code using the ClassicHack or the CookingHack to dump the DSis common key?

ClassicHack and CookingHack?
 
Ah, I'd not heard them called that. I don't really keep that up to date on it. Yes it'd possible to inject the code that way, but the code space it allows is minimal. It's really only useful for small demos/intros style coding as far as I know.

bestbuymacman said:
Thanks Trolley Dave.
But why is it unfeaseable for someone like me to do that? cuz im 13?

No, because the logic of it is skewed and unfeasible. Your idea is unrealistic.
 
Pleas Close this topic
rolleyes.gif
 
fudgenuts64 said:
TrolleyDave said:
ClassicHack and CookingHack?
*snip*


Drunken Coders released a couple of exploits for the DSi, in DSi mode, for Classic Word Games and some cooking game, the first two DSi enhanced games. They're available from WinterMute's GitHub and can be used to execute a small amount of code in DSi Mode


QUOTE(bestbuymacman @ Aug 8 2010, 09:51 PM)
Thanks Trolley Dave.
But why is it unfeaseable for someone like me to do that? cuz im 13?

He didn't say it wasn't feasible for you to do that sort of thing, he said it wasn't feasible to do what you suggested in the first place.

By all means feel free to write an SD loader for ClassicHack and CookingHack, which are equivalent to the Twilight Hack.
 
bestbuymacman said:
The whole issue is that I CAN'T write it myself, I need help! but we really need to get this community moving!!!!
The problem is that the people that CAN write something CAN'T come up with a way to exploit the DSi to a useful level.
 
bestbuymacman said:
Hi everyone and GBAtemp.net!
This is my first post
yaynds.gif
, and I have and idea for DSI mode homebrew.
So it works like this

You create ad-hoc network on computer, I'm going to stop you right there, the Nintendo DS and DSi antennae do not support ad-hoc connections for WiFi blocking IP traffic, but with a (offline) copy of the DSI store, There are a few other things that need to be properly emulated, the DSi refuses to connect if it can't pass certain parts of the connection check, and blocking IP traffic will easily stop at least two of the checks. with a copy of the homebrew you want... (like a HBC ) disguised as a real app, like the mario clock, Apps need to be signed properly, and we don't have the keys for it. or a LEGIT DSI ware with an exploit, like Zelda TP on wii, or IndianaPWNS (also on wii) Find a proper exploit, then we'll talk.

and then connect the DSI to the wifi ad-hoc Read my first note. and download the "Mario Clock" and if theres an MD5 check, simply spoof it...I bet that Nintendo doesn't use MD5 checks, they have their own perfectly good signature system for that.
and then run either the app, or the exploit - which can then download and install totally custom homebrew from the SD card.Again, signatures

Ok so tell me what you think. Not happening that easily BTW I am 13, Revealing your age doesn't save you from the internet and have some experience in iPhone (Objective C) coding, iPhone is a little more open than the DSi, plus the iPhone actually has SDK's and a proper exploit and a little Python, Python is scripting and rather limited and enough HTML to create a small website, but nothing else, so I'll need some help with this. If you had been paying attention to the current progress of DSi homebrew, you'd realize that a lot of the people trying need help, and silly posts such as this that obviously weren't created with any level of research really don't help.


So hit me with replies and honestly, tell me what you think!
Sorry kid, do some more research. If you took the time to look around you would have seen that your "idea" could have been easily proven wrong before posting.

I'm not going to bother with any of your rebuttals, I don't think any other information is needed at this point.

I took a crack at breaking this down, my additions being in bold.
 
Beige said:
bestbuymacman said:
Hi everyone and GBAtemp.net!
This is my first post
yaynds.gif
, and I have and idea for DSI mode homebrew.
So it works like this

You create ad-hoc network on computer, I'm going to stop you right there, the Nintendo DS and DSi antennae do not support ad-hoc connections for WiFiUh, mask it as infastructure... blocking IP traffic, but with a (offline) copy of the DSI store, There are a few other things that need to be properly emulated, the DSi refuses to connect if it can't pass certain parts of the connection check, and blocking IP traffic will easily stop at least two of the checks. uh, just download the entire store... keys and all...with a copy of the homebrew you want... (like a HBC ) disguised as a real app, like the mario clock, Apps need to be signed properly, and we don't have the keys for it.uhh, just have a buffer overflow.... its not too hard.. or a LEGIT DSI ware with an exploit, like Zelda TP on wii, or IndianaPWNS (also on wii) Find a proper exploit, then we'll talk.again, just have a buffer overflow.... its not too hard..

and then connect the DSI to the wifi ad-hoc Read my first note.read my response and download the "Mario Clock" and if theres an MD5 check, simply spoof it...I bet that Nintendo doesn't use MD5 checks, they have their own perfectly good signature system for that.then spoof it. But how do you know that for sure?
and then run either the app, or the exploit - which can then download and install totally custom homebrew from the SD card.Again, signaturesagain, SPOOF IT

Ok so tell me what you think. Not happening that easily
biggrin.gif
BTW I am 13, Revealing your age doesn't save you from the internetbeing a jerk doesn't help the project... and have some experience in iPhone (Objective C) coding, iPhone is a little more open than the DSi, plus the iPhone actually has SDK's and a proper exploituuh sdk is horrible, iphone sdk is not open at all, all apps need to be approved by apple. How do you think they found an exploit? GEOHOT, A HIGHSCHOOLER!! and a little Python, Python is scripting and rather limited agreed. and enough HTML to create a small website, but nothing else, so I'll need some help with this. If you had been paying attention to the current progress of DSi homebrew, you'd realize that a lot of the people trying need help, and silly posts such as this that obviously weren't created with any level of research really don't help.I was stupid enough to think that someone might actually HELP rather than just make useless rebuttals


So hit me with replies and honestly, tell me what you think!
Sorry kid, do some more research. If you took the time to look around you would have seen that your "idea" could have been easily proven wrong before posting.

I'm not going to bother with any of your rebuttals, I don't think any other information is needed at this point.
Sorry, dude, I don't like being called kid. If im 13 or 30, what does it matter? I did, and the only replies were from people like you.

I took a crack at breaking this down, my additions being in bold.
I took another crack of breaking this down, too, my additions in italics

Two can play that game, man, no need to be so rude.
 
Hey hey hey now, Grow up. You've been told countless times to just give up on this. By this point, it's just become a flame war.

Many have tried, all have failed.

I don't mean to be harsh, but seriously. This isn't a useful thread anymore. Let it die, ok?
 
bestbuymacman said:
*snip*
Two can play that game, man, no need to be so rude.

No, Seriously, listen to us. At this point, any further idea proposals are like punching a wall.

I hear you say buffer overflow multiple times here. We don't know if there is a spot where a buffer overflow is possible. If we could just magically have a buffer overflow in anything we wanted the PS3 would have been cracked a good long time ago. On top of that, we can't just "download" the keys. Again, if it was that easy, it would have been done.

Give it time. There are people working really hard on this and it's only a matter of time. Throwing ideas around isn't going to accelerate the process.

PS: Yeah, Geohot is very smart and pretty ahead of the curve for a high schooler, but it doesn't mean all kids are Geohots. Don't forget that there are adults who are pretty damn smart too.
 
bestbuymacman this thread will go nowhere. People are trying to help you out and instead of listening to them and taking your advice you're getting snotty about it. You've been told that your idea is unfeasible. Telling people that the idea "really needs to be cracked on with" won't magically make it happen. There is currently no way to hack the DSi to the level necessary to even begin implementing your idea. You really need to learn the basics of hacking, that way you'll understand a bit more about why it's not possible. To stop this thread from degenerating into anything worse I'm gonna lock it up. When you have a high enough level of understanding then feel free to contact me by PM and I'll unlock it.
 
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