Hardware How would you improve the Switch?

Dual shock d-pad for left joycon (some games actually treat d-pad as buttons and rendering classic d-pad inconvenient)
Upscaler, reprojector in the dock and 4k media capabilities. Also Ethernet.
New Tegra TX2 chip to double the battery time. SLI-capable dock with non-scratch inlays. larger, replaceable battery. OLED display, smaller 3DSXL sized mini version, 64-128GB internal storage.
The switch is more powerful than tx2 in docked mode. It's actually faster than 940m given enough power.

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Dual shock d-pad for left joycon (some games actually treat d-pad as buttons and rendering classic d-pad inconvenient)
Upscaler, reprojector in the dock and 4k media capabilities from decoder. Also Ethernet. If possible G-sync too.
Charging grip with charging or even battery out of the box, also with tilted angles.
Zelda bundle next year.
1060 tier performance with new model when docked.
New Tegra TX2 chip to double the battery time. SLI-capable dock with non-scratch inlays. larger, replaceable battery. OLED display, smaller 3DSXL sized mini version, 64-128GB internal storage.
The switch is more powerful than tx2 in docked mode. It's actually faster than 940m given enough power.
 
Without actually changing the hardware here is what I'd change:

-Mario Kart 8 Deluxe available at launch
-Netflix-like service for all Nintendo Virtual Console titles (similar to what Xbox just introduced) available at launch with a library of at least 50 games to start with
-Confirmation announcement of Gamecube VC titles and Mother 3 being localized to the VC prior to the release of the Switch, even if they wouldn't be ready for launch
-Netflix and Youtube apps available at launch
-Port in the top of the unit to plug in to charge while in handheld or tabletop mode as well as the bottom for the dock (guess that is a hardware change, but not the kind of change that affects the power of the system)
 
The switch is more powerful than tx2 in docked mode. It's actually faster than 940m given enough power.

As far as I understand, the switch uses a custom Tegra TX1 and is much slower than the TX2 in undocked mode. And you cannot compare GPU performance to a (slow) 940m because it is crippled by the super weak ARM CPU and cannot use it's full potential.

My vision for the next revision of the switch would be the use of a TX2 chip, modified or overclocked in the same way they do it with the current TX1. The result would be huge performance gains and battery savings.
 
As far as I understand, the switch uses a custom Tegra TX1 and is much slower than the TX2 in undocked mode. And you cannot compare GPU performance to a (slow) 940m because it is crippled by the super weak ARM CPU and cannot use it's full potential.

My vision for the next revision of the switch would be the use of a TX2 chip, modified or overclocked in the same way they do it with the current TX1. The result would be huge performance gains and battery savings.
It's not overclocked. Instead the core count goes up. The only logical explanation for the teraflops is 512 cuda core.
 
-500GB of memory (tbh , who uses 32gb?)
-Use custom avatars , come on Nintendo
-And fix those Left Joycon issues

obviously there are some more , but considering OP said only 3 then ill keep them as 3
Seriously? You think there's no custom avatars? THEY'RE CALLED MIIS
 
As far as I understand, the switch uses a custom Tegra TX1 and is much slower than the TX2 in undocked mode. And you cannot compare GPU performance to a (slow) 940m because it is crippled by the super weak ARM CPU and cannot use it's full potential.

My vision for the next revision of the switch would be the use of a TX2 chip, modified or overclocked in the same way they do it with the current TX1. The result would be huge performance gains and battery savings.
Also tx2's gpu boost clock is 1.3 GHz, and then there's the same graphic engine with Pascal being inferior in terms of IPC. TX2 is desgined to be used with a gp106, not as a standalone chip which is actually inferior due to unnessary huge cpu cores and focus on deep learning.
 
Also tx2's gpu boost clock is 1.3 GHz, and then there's the same graphic engine with Pascal being inferior in terms of IPC. TX2 is desgined to be used with a gp106, not as a standalone chip which is actually inferior due to unnessary huge cpu cores and focus on deep learning.

Switch uses a lame TX1 chip: https://arstechnica.com/gaming/2016/12/nintendo-switch-nvidia-tegra-x1-specs-speed/
And TX2, which is a standalone chip also, would be much better in any possible way: https://www.bit-tech.net/news/hardware/2017/03/08/nvidia-jetson-tx2/1
 
Switch uses a lame TX1 chip: https://arstechnica.com/gaming/2016/12/nintendo-switch-nvidia-tegra-x1-specs-speed/
And TX2, which is a standalone chip also, would be much better in any possible way: https://www.bit-tech.net/news/hardware/2017/03/08/nvidia-jetson-tx2/1
Foxconn leak, which was much more accurate than everything else from other source, suggest 900 tf single precision, which put It in the same league as xbone. TX2 does not have the power to match that. UE4 preset Also suggest power beyond tx2. And that's when we assume TX2 can hit 1.5GHz, which is not true.
 
Foxconn leak, which was much more accurate than everything else from other source, suggest 900 tf single precision, which put It in the same league as xbone. TX2 does not have the power to match that. UE4 preset Also suggest power beyond tx2. And that's when we assume TX2 can hit 1.5GHz, which is not true.

ARM itself says that Switch uses a TX1. The switch has nowhere near the power of X1, not even half of it.
 
I would add a magnetometer like the Wii U gamepad has. The gyro inputs on both the joycons and pro controller have much higher latency and are not nearly as accurate in my experience.
 
Last edited by Mr. Wizard,

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