That wouldn't help at all. The save file is already appropriately named because it was created using a scene dump months ago. Loading the personal dump just overwrites the existing save with a blank slate. I pretty much tried everything that redkeyboard did, except trying to load the personal dump as a .3ds instead of .3DZ. I'll go try that now and report back with my findings.
I know that I'm asking for something selfish, but would anyone here share a header from any dump? I'm dying to know what will happen if too many people use the same header. As I never really use online with my 3DS, i wouldn't mind being banned (well, if anyone decides to share a code they shouldn't care too)
I ended up in the same boat as you trying to load my Bravely Default personal dump as a .3ds file. It didn't overwrite the existing save, but online access was still disabled. I get the feeling that the only viable workaround is going to end up being a save (de/re)encryption tool. I have one last little trick to attempt before I give up on this. I'm going to dump the save from my retail copy to see if its filesize is 512KB like Mario Kart 7, and attempt to transfer my current save back onto my retail cart. Be back in a few minutes with my findings.Well I tried raw imaging the mario kart .3dz just to see what will happen and it loads the previous save but online play is disabled. Looks like Gateway might need to fix the issue.
I mentioned this in the huge thread, but I tried doing the same thing with a New Super Mario Bros 2 dump to a Mario Kart 7 dump and rename it to 3dz I get the message similar to playing SDK5+ games on GW 1.2
Interestingly enough if I keep it as .3DS the rom runs, but I can't play online.
I tried using the header from Super Mario 3D Land onto Mario Kart 7 and ran into the same error
Didn't work. I'm done trying to get this to work.I ended up in the same boat as you trying to load my Bravely Default personal dump as a .3ds file. It didn't overwrite the existing save, but online access was still disabled. I get the feeling that the only viable workaround is going to end up being a save (de/re)encryption tool. I have one last little trick to attempt before I give up on this. I'm going to dump the save from my retail copy to see if its filesize is 512KB like Mario Kart 7, and attempt to transfer my current save back onto my retail cart. Be back in a few minutes with my findings.
This seems like further confirmation, since Super Mario 3D Land is 512MB