How to open NDX files?

They seem to be inside Target.bin.
.
I don't know how to convert bin to files, but I have a rookie's way:
e.g.Sparkle Snapshots (USA)
:arrow:Sound files is sound_data.sdat, search Target.bin 53 44 41 54 FF FE 00 01(SDAT)40 99 28(289940=2660672bytes, 0x3A8E4→0x2C4223).
Camera shutter is shutter_sound_32730.wav, search Target.bin 52 49 46 46(RIFF)DE 3F 00(3FDE=16350bytes, 0x368FC→0x3A8D9).
Copy these bytes, and create a new file.
 
Last edited by k66,
They seem to be inside Target.bin.
.
I don't know how to convert bin to files, but I have a rookie's way:
e.g.Sparkle Snapshots (USA)
Sound files is sound_data.sdat, search Target.bin 53 44 41 54 FF FE 00 01(SDAT)40 99 28(289940=2660672bytes, 0x3A8E4→0x2C4223).
Camera shutter is shutter_sound_32730.wav, search Target.bin 52 49 46 46(RIFF)DE 3F 00(3FDE=16350bytes, 0x368FC→0x3A8D9).
Copy these bytes, and create a new file.
These are not voices files
It looks like the game uses a unique compression format, Target.bin is on some kind of compression
 
It looks like the game uses a unique compression format, Target.bin is on some kind of compression
I played sound_data.sdat yesterday with DSi's NAND sound player and couldn't find the voice.
(actually :blush: there is voice: press L + up/down, switch to SAR2 = voice)
.
I checked it out today with Nitro Studio, voices in sound_data.sdat .
sound_data.sdat > Wave > WAVEARC_VOICE , WAVEARC_VOICE.swar > Block0 > Sound
or: sound_data.sdat > FILES > Wave Archive > WAVEARC_VOICE.swar > Block0 > Sound
 

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Last edited by k66,
I played sound_data.sdat yesterday with DSi's NAND sound player and couldn't find the voice.
(actually :blush: there is voice: press L + up/down, switch to SAR2 = voice)
.
I checked it out today with Nitro Studio, voices in sound_data.sdat .
sound_data.sdat > Wave > WAVEARC_VOICE , WAVEARC_VOICE.swar > Block0 > Sound
or: sound_data.sdat > FILES > Wave Archive > WAVEARC_VOICE.swar > Block0 > Sound
How did you extract the sound_data.sdat?
 
They seem to be inside Target.bin.
.
I don't know how to convert bin to files, but I have a rookie's way:
e.g.Sparkle Snapshots (USA)
:arrow:Sound files is sound_data.sdat, search Target.bin 53 44 41 54 FF FE 00 01(SDAT)40 99 28(289940=2660672bytes, 0x3A8E4→0x2C4223).
Camera shutter is shutter_sound_32730.wav, search Target.bin 52 49 46 46(RIFF)DE 3F 00(3FDE=16350bytes, 0x368FC→0x3A8D9).
Copy these bytes, and create a new file.
What about the other versions? (Europe, France, Germany, Spain, Italy, Japan, Korea, China)
 
What about the other versions? (Europe, France, Germany, Spain, Italy, Japan, Korea, China)
Same method..

My English is not good, I don't know how to explain it..
.
e.g.Sparkle Snapshots (USA)
53 44 41 54 FF FE 00 01 40 99 28, sound_data.sdat file size: 289940(hex)=2660672bytes(decimal)
e.g.Sparkle Snapshots (iQue)
53 44 41 54 FF FE 00 01 20 23 29, sound_data.sdat file size: 292320(hex)=2695968bytes(decimal)
Use a hex editor open Target.bin, search53 44 41 54 FF FE 00 01(SDAT header),
Select block, Start: 53's position, Length: file size,
Copy these bytes, and create a new file, Paste, save as sound_data.sdat.
 
Last edited by k66,

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