So, I wanted to extract the voices of Sparkle Snapshots, but they used NDX files, how to open them?
53 44 41 54 FF FE 00 01(SDAT)40 99 28(289940=2660672bytes, 0x3A8E4→0x2C4223).52 49 46 46(RIFF)DE 3F 00(3FDE=16350bytes, 0x368FC→0x3A8D9).It looks like the game uses a unique compression format, Target.bin is on some kind of compressionThey seem to be inside Target.bin.
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I don't know how to convert bin to files, but I have a rookie's way:These are not voices files
e.g.Sparkle Snapshots (USA)
Sound files is sound_data.sdat, search Target.bin53 44 41 54 FF FE 00 01(SDAT)40 99 28(289940=2660672bytes, 0x3A8E4→0x2C4223).
Camera shutter is shutter_sound_32730.wav, search Target.bin52 49 46 46(RIFF)DE 3F 00(3FDE=16350bytes, 0x368FC→0x3A8D9).
Copy these bytes, and create a new file.
I played sound_data.sdat yesterday with DSi's NAND sound playerIt looks like the game uses a unique compression format, Target.bin is on some kind of compression
How did you extract the sound_data.sdat?I played sound_data.sdat yesterday with DSi's NAND sound playerand couldn't find the voice.
(actuallythere is voice: press L + up/down, switch to SAR2 = voice)
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I checked it out today with Nitro Studio, voices in sound_data.sdat .
sound_data.sdat > Wave > WAVEARC_VOICE , WAVEARC_VOICE.swar > Block0 > Sound
or: sound_data.sdat > FILES > Wave Archive > WAVEARC_VOICE.swar > Block0 > Sound
What about the other versions? (Europe, France, Germany, Spain, Italy, Japan, Korea, China)They seem to be inside Target.bin.
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I don't know how to convert bin to files, but I have a rookie's way:
e.g.Sparkle Snapshots (USA)
Sound files is sound_data.sdat, search Target.bin
53 44 41 54 FF FE 00 01(SDAT)40 99 28(289940=2660672bytes, 0x3A8E4→0x2C4223).
Camera shutter is shutter_sound_32730.wav, search Target.bin52 49 46 46(RIFF)DE 3F 00(3FDE=16350bytes, 0x368FC→0x3A8D9).
Copy these bytes, and create a new file.
Same method..What about the other versions? (Europe, France, Germany, Spain, Italy, Japan, Korea, China)
53 44 41 54 FF FE 00 01 40 99 28, sound_data.sdat file size: 289940(hex)=2660672bytes(decimal)53 44 41 54 FF FE 00 01 20 23 29, sound_data.sdat file size: 292320(hex)=2695968bytes(decimal)53 44 41 54 FF FE 00 01(SDAT header),53's position, Length: file size,