1. Martin_Lionhart

    Newcomer

    Joined:
    May 24, 2020
    Messages:
    8
    Country:
    Puerto Rico
    can you pm me instead? this is a new account plus i dont know how to pm you
     
    Khalyus likes this.
  2. Khalyus

    Khalyus GBAtemp Regular
    Member

    Joined:
    Nov 6, 2018
    Messages:
    298
    Country:
    Brazil
    Oh, ok! Ill do It later.
     
  3. Martin_Lionhart

    Newcomer

    Joined:
    May 24, 2020
    Messages:
    8
    Country:
    Puerto Rico
    Khalyus likes this.
  4. Khalyus

    Khalyus GBAtemp Regular
    Member

    Joined:
    Nov 6, 2018
    Messages:
    298
    Country:
    Brazil
  5. Martin_Lionhart

    Newcomer

    Joined:
    May 24, 2020
    Messages:
    8
    Country:
    Puerto Rico
    help me how i can make super soul mod works :)
     
    Khalyus likes this.
  6. Khalyus

    Khalyus GBAtemp Regular
    Member

    Joined:
    Nov 6, 2018
    Messages:
    298
    Country:
    Brazil
    I did not got the super souls to work either.
     
  7. Dx-Ren

    Dx-Ren Newbie
    Newcomer

    Joined:
    Oct 3, 2018
    Messages:
    9
    Country:
    Mexico
    transformation mods and skills works?
     
    zeldris2006 likes this.
  8. zeldris2006

    OP zeldris2006 Member
    Newcomer

    Joined:
    Mar 14, 2020
    Messages:
    20
    Country:
    Switzerland
    sorry i can't help you i'm brick my switch
     
  9. Martin_Lionhart

    Newcomer

    Joined:
    May 24, 2020
    Messages:
    8
    Country:
    Puerto Rico
    yeap or at least texture mods ones :)

    edit: sorry, i dint read well you question, mmm i dont know, i know someone tried and works but the texture just dont change on the transformation
     
    Last edited by Martin_Lionhart, Jun 1, 2020
  10. zeldris2006

    OP zeldris2006 Member
    Newcomer

    Joined:
    Mar 14, 2020
    Messages:
    20
    Country:
    Switzerland
    maybe we have to create a new game with new characters, attack, master, ect ...

    — Posts automatically merged - Please don't double post! —

    is it possible to make qq banq ultra cheated
     
    Last edited by zeldris2006, Jun 2, 2020
  11. Khalyus

    Khalyus GBAtemp Regular
    Member

    Joined:
    Nov 6, 2018
    Messages:
    298
    Country:
    Brazil
    How do i create a super cheated qqbang?
     
  12. zeldris2006

    OP zeldris2006 Member
    Newcomer

    Joined:
    Mar 14, 2020
    Messages:
    20
    Country:
    Switzerland
    for example created a qqbanq with instead of +5 everywhere max +10 everywhere max
     
    Khalyus likes this.
  13. Khalyus

    Khalyus GBAtemp Regular
    Member

    Joined:
    Nov 6, 2018
    Messages:
    298
    Country:
    Brazil
    How did you that? Can you make a Guide?
     
  14. zeldris2006

    OP zeldris2006 Member
    Newcomer

    Joined:
    Mar 14, 2020
    Messages:
    20
    Country:
    Switzerland
    no is a question
     
  15. supermariorick

    supermariorick GBAtemp Advanced Fan
    Member

    Joined:
    Jun 18, 2010
    Messages:
    613
    Country:
    United States
    I've finally done it. Apparently all I was missing was the proper value for the shop flags so the custom super soul I made with a special version of the super soul editor shows up in the shop.

    Make sure you have around 2 gigabytes of free space on your SD card. Extract data2.cpk using NXDumpTool (make sure you dump all your console keys with Lockpick-RCM payload first so you can properly access the updated romfs data).
    go to romfs options -> set options to make sure it's reading the romfs with the update for Xenoverse 2
    browse romfs -> dump data2.cpk
    copy data2.cpk to your computer
    get the latest CPK browser from XenoverseMods.com
    open data2.cpk in CPK browser and dump whatever specific files you want to mod based on whatever modding tools you're going to use from the PC version (not everything is guaranteed to work since a lot of the Switch version files are slightly different than the PC version files and have different offsets)
    For example, I have a special version of the Super Soul editing tool that was recoded to work with the Switch version (and it's not updated to match the PC version however using the latest Effectsdata.xml from the PC version works just fine). I made a custom super soul with that and made sure I had the newest "show up in item shop" values set so it would actually show up in the game.
    Then I simply opened the data2.cpk in CPK browser again and set the files to replace with the modified ones I made
    Then I hit "save CPK file" and CPK browser repacks the same exact CPK file but with the modified game files replacing their original game file counterparts. This may take awhile depending on your computer, but if you have a computer from this decade it should barely take like 5 minutes.
    Then you just place the modified data2.cpk in /atmosphere/content/010078D000F8800/romfs/ and then start the game and it should load the mods no problem.
    I have only ever tested super soul mods I made myself with this. However, depending on the game file differences between the Switch version and the PC version, this method can probably get other mods working. I haven't tested premade mods with this due to that uncertainty as well. I don't know what has to be ported and what doesn't and what will crash the game or glitch when you load it or what doesn't. Just expect trial and error until enough people actually care about modding the Switch version to make porting mods from the PC version possible.
     

    Attached Files:

    Messy_Bot likes this.
  16. Messy_Bot

    Messy_Bot Newbie
    Newcomer

    Joined:
    Jun 11, 2020
    Messages:
    2
    Country:
    United States
    Im having some trouble so Im following the instructions on the first page to the best of my ability but i gotta be missing some steps ive tried to pack .cpks using the tool provided multiple times for some reason whenever im turning the .x2m files and unziping them theres always extra files. What do i do with the "Skill attachment folders, the UI folder, the skill folders, the JUNGLE??? folders, etc.?" the best im getting is a zamas with a missing top part of his skull and a big hole in the back of his head. or a super saiyan 4 bardock with the same deal and his tail stretching and sticking to the air as he moves. Basically what im asking for here is a more comprehensive/in depth step by step guide. I really wanna give my cacs more transformations and different outfits as well as change some of the og characters to what if versions of themselves. im really struggling here if someone could help me out. sorry if im asking much but agian I'd really appreciate the help
     
  17. zeldris2006

    OP zeldris2006 Member
    Newcomer

    Joined:
    Mar 14, 2020
    Messages:
    20
    Country:
    Switzerland
    any one can make a nsp?
    i have an idee
    1.extract .x2m files
    2.pack all files in a nsp
    3.install nsp
     
    Messy_Bot likes this.
  18. zeldris2006

    OP zeldris2006 Member
    Newcomer

    Joined:
    Mar 14, 2020
    Messages:
    20
    Country:
    Switzerland
    just 3 leter name of character folder
     
    Messy_Bot likes this.
  19. Messy_Bot

    Messy_Bot Newbie
    Newcomer

    Joined:
    Jun 11, 2020
    Messages:
    2
    Country:
    United States
    So your saying not to use the other folders i mentioned and just pack the 3 letter folder like in the instructions on page 1 into the .cpk file? And thank you for the response i had about lost hope :)

    Also im still not sure how to give my cacs more transformations any advice?
     
    Last edited by Messy_Bot, Jul 2, 2020
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - xenoverse, dragon, switch