Um the autor is NintendoIt's using the GBA hardware built into the 3DS so yes, stable and fullspeed. The autor has not released it yet likely due to needing polish here and there but in my tests it was pretty much perfect.
Um the autor is NintendoIt's using the GBA hardware built into the 3DS so yes, stable and fullspeed. The autor has not released it yet likely due to needing polish here and there but in my tests it was pretty much perfect.
Someone should probably add that to the compatibility list as I don't see it meantioned.Emerald needs to be patched for 32k saves to not have issues with saving.
I don't think so. I damaged my save file few times while using save state (maybe it was because I tried to load SS shortly after saving ?).EZ-Flash Omega has save states
This was a true statement at one point. Luckily, not anymore!Emerald needs to be patched for 32k saves to not have issues with saving.
It's using the GBA hardware built into the 3DS so yes, stable and fullspeed. The autor has not released it yet likely due to needing polish here and there but in my tests it was pretty much perfect.
Or you use the correct flash 1 Mbit save type. Which is supported by the hardwareEmerald needs to be patched for 32k saves to not have issues with saving.
Neat. So what was all that about 128KB saves being impossible in open_agb_firm?This was a true statement at one point. Luckily, not anymore!
Pokémon: Emerald Version can be injected in NSUI beta 27 using the Rom save type:
-or-
- Flash 1Mbit (Macronix, ID: 0x09C2) + RTC
The SRAM save type patching for certain games made with Ultimate GBA VC injector for 3DS was a thing before AuroraWright (Luma3DS dev) found out this.
- Flash 1Mbit (Sanyo, ID: 0x1362) + RTC
Edit - Opps. Wrong link. Meant to post the follow-up.
- [r/3dshacks] 1 Mbit AGB_FIRM lennies ( ͡° ͜ʖ ͡°)
interesting, i wasn't aware of this. It uses 3DS's native support right?Did i hear only?
Isn't that just an open source replacement for Nintendo's firmware? As in you would still need a VC Inject to actually run anything at the moment? Being open source offers devs more options in the future, but it doesn't sound like it offers any advantage to end users right now.
Beats me. All I know is that open_agb_firm isn't AGB_FIRM. Whatever black magic profi200 is up to and has in store for his re-imagined or take of the 3DS system's GBA hypervisor, only he and close associates in the GodMode9 discord channel can answer.Neat. So what was all that about 128KB saves being impossible in open_agb_firm?
So how do i run FIRM files? how do i use this thing?It's not regular homebrew. It's meant to run as FIRM file. And the advantages it has over GBARunner2 is the full screen resolution is available (the 3DS GPU is available for improving scaling and the full 240x400 pixels) and it's 100% accurate for all working games.
There is no magic regarding Flash 1M support as far as i know: https://www.3dbrew.org/wiki/3DS_Virtual_Console#Config below the table.Beats me. All I know is that open_agb_firm isn't AGB_FIRM. Whatever black magic profi200 is up to and has in store for his re-imagined or take of the 3DS system's GBA hypervisor, only he and close associates in the GodMode9 discord channel can answer.
He has a callout for those to come up with a potentially new name for his project if anyone's interested.
I was thinking about submitting some entries borrowing the naming schemes from Robz8's TWiLight Menu or GNU/Linux/BSD/free/opensource. ¯\_(ツ)_/¯
- GBA_loader
- AGB Menu++
- FreeAGB
- OpenAGB
Through Luma's chainloader, GodMode9 or using fastboot3DS as bootloader (instead of boot9strap).So how do i run FIRM files? how do i use this thing?
Yah, I kinda already covered that point back in post #24. That wiki entry is for the AGB_FIRM (3DS system's official GBA firmware/hypervisor). This is not to be confused with open_agb_firm (profi200's homebrew GBA hypervisor).There is no magic regarding Flash 1M support as far as i know: https://www.3dbrew.org/wiki/3DS_Virtual_Console#Config below the table.